Will Harvest Become Core Path of Exile Content?

I'm so glad it won't be going core, but not because of balance issues.
In my opinion, it was one of the most boring league mechanics ever.
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Ashwin wrote:
So, playing a casino simulator that is touted as "crafting" is a better option then?

Harvest was the right direction for this game, and the illusions GGG has about the "item economy" doesn't apply to more than 90% of the player base.

Please stop making balance decisions based around a highlight reel of items showcased on reddit. For every showcased item there, there are thousands if not tens of thousands of mid-level items players have crafted with a finally-viable-crafting-system in harvest. You'll be gutting all those as well.

Harvest felt like crafting after a very long time, because "crafting" your item does not destroy it in the process and you can continue to incrementally craft it while you use it. Every other "crafting" in PoE has to be done on a spare item - it cannot be done on an item you are currently using because the "craft" inherently destroys the item until you luck out on the final item you want.

In that sense, Harvest is much better than vanilla crafting (which is more of a glorified gambling anyway).


I think the term Casino Simulator is the the most accurate term I've heard for the "crafting" system in POE.

And well said. Deterministic crafting would be a welcome addition to the game.
Why people that dislike harvest bother about the harvesting thing? u can just pass by the seed right if u don't want to plant the seed. Plus it gave u free crafting compare with normal craft which will cost exalted(some craft item). As far as i play, exalted is not easy drop for casual player.
No one with a vague idea of the game could think that this crafting system could go core,let's be serious.
They got rid of eternal orbs because they were broken.. Eternal orbs are just a joke compared to harvest crafting system.
I get it why lot of people fell in love with the crafting system; they could finally get their hands on gg items that they could only dream of watching their fav steamers.

But you don't need gg items to beat the game and gg items can only make easier to do so.
But the whole point of this game is to be "hard" (kind of..), with some chase items (gg rares, HH and whatnot).

Do you remember the feeling of accomplishment when you got your decent Explo chest back in Delirium? This league no accomplishments in doing so.

Sometimes reading these forums seems like people wants a Path of Uncharted game where you just need to follow a few hints on the screen and boom, game's done.
I've played 4 months Diablo III back in 2014: the game felt empty after 1 week because I had every single set and every single legendary already.
People complaining about how much time you need to invest to gear up your toon: I mean it's Grinding Gear Games right?
Poe needs time, knowledge and something to chase that you will probably never get. That's the whole point of the game.

Harvest allowed people to get with basically zero effort items that were absolutely impossible to craft even with thousands of ex. What's the point?
What are you gonna do with your ex if you can just craft the perfect item with a few weeks of harvesting?
Maybe you'll enjoy the game for a few leagues.. Then it will be stale.
This game needs to preserve its difficulties in order to survive.
I agree is a slot machine the normal crafting system.
But you need ex to play the slot machine, and you can farm your ex in hundreds of different ways.. So you can basically earn your shot at the slot machine. If you fail, you can earn more ex and have another shot. Can't see the problem here.

Why people wants broken builds, broken crafting system, currency shower? I mean what's the point? Why so much people are obsessed in making the game easy? The easier it gets the more boring it will be.
According to the forum people would be happy to play Herald stacking builds with harvest crafting system and delirium currency shower... I mean, seriously?

Dark Souls games have been a huge success in the past decade for many reasons. The biggest one, for sure, was that after years of games that basically played themselves, there was finally something challenging.
I've played many games, the only ones I've got the platinum were the 3 Dark Souls and Bloodborne because it was a challenge.
Let's keep some challenge in Poe too, please.
Last edited by Asra101010 on Aug 13, 2020, 9:56:07 PM
I feel after reading some comments and from my personal experience I can summarize a lot of comments here.

In general, it seems people want less "randomness" and I 100% agree with that. I would very much like to see some pity timers in this game for exalt drops and other super rare aspects. It won't affect most people but will help the outliers (which there always are). The randomness adds artificial balance to the game so I understand why it's there. How to balance? Make something super rare.

How about you have diminishing returns on crafting with a new system. Obviously have determinism in it so you can target craft certain mods (Life, Res, Etc) So you can atleast craft decent gear but set it to be a lot more rare to hit high tier rolls. In theory, this system would make it possible to craft moderate items that you can actually use. We don't need 6x T1 stats for an item to be good. Allow us more ways to target farm moderate rolls but make it exponentially harder to craft high tier rolls.

Essences and fossils were a step towards determinism which increased chances. This is the first time to guarantee something to roll. Maybe just find a way to infuse exalted orbs/annul orbs so they can add deterministic rolls with a larger cost.

PLEASE NO!

Goodbye Harvest League... hope i never see you again!!!
Just remove the garden and add the harvest recipes to the crafting bench. It´s time to change the simple boring crafting system of the last years. I will return to this game if there is a complex crafting system added otherwise this game is dead for me.
My two cents :

As some people have already stated, the deterministic crafting that Harvest is what future crafting updates should aim for.

However, many people hate, myself included, the garden system. Maybe it's just me, but when I have time to play PoE it's to play an action RPG game, not the "farming-tetris-simulator" the garden was. Cmon, you would do 3 maps in 10-15 minutes and then lose 30 minutes "playing", if you can call it, in the garden? That's what made me leave super fast this league.

About item level powerspike being way to easy to obtain really high tier items, I agree, BUT, it could be balanced on some ways, my suggestions:

As people said, make content harder to match.

Put some of these harvest crafting options on outdated league mechanics, for example, what's a rogue exile nowadays? They just explode from collateral damage, they could drop craft seeds directly.

Same with spirits, they're a joke right now, they could drop craft seeds directly as well.

Maybe overhaul the essences and update them with some of the desired harvest options? Remove-add, augment. Allowing you to use the items while updating them, as some people have stated that would allow to update the item you are using instead of having to gamble, sorry it's called "crafting" haha, with the item you're using instead of a spare on the stash you may never use for the full duration of the league...

And more outdated mechanics that I can't think at this hour right now.

Cheers!
My two cents :

As some people have already stated, the deterministic crafting that Harvest is what future crafting updates should aim for.

However, many people hate, myself included, the garden system. Maybe it's just me, but when I have time to play PoE it's to play an action RPG game, not the "farming-tetris-simulator" the garden was. Cmon, you would do 3 maps in 10-15 minutes and then lose 30 minutes "playing", if you can call it, in the garden? That's what made me leave super fast this league.

About item level powerspike being way to easy to obtain really high tier items, I agree, BUT, it could be balanced on some ways, my suggestions:

As people said, make content harder to match.

Put some of these harvest crafting options on outdated league mechanics, for example, what's a rogue exile nowadays? They just explode from collateral damage, they could drop craft seeds directly.

Same with spirits, they're a joke right now, they could drop craft seeds directly as well.

Maybe overhaul the essences and update them with some of the desired harvest options? Remove-add, augment. Allowing you to use the items while updating them, as some people have stated that would allow to update the item you are using instead of having to gamble, sorry it's called "crafting" haha, with the item you're using instead of a spare on the stash you may never use for the full duration of the league...

And more outdated mechanics that I can't think at this hour right now.

Cheers!

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