[3.25] One shot Tectonic Slam Chieftain. Great Damage and Survivability. Melting all content.
" I had pretty bad luck too, I fractured weapon 8 times until getting the t1 phys done. [3.19] Jenno's Staff Crit Lightning Conduit Elementalist - All Rounder Spell Caster Build.
[3.17] Ultimate Self-cast Flameblast Occulist. Pure Damage and Tankiness for End Game. [3.17] One shot Tectonic Slam Chieftain. Great Damage and Survivability. |
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" Since Harvest isn't going to core, I'm just going to reply here. Use awakener's orb to get culling strike + frenzy. Then use Harvest to get life, phys, attack speed. [3.19] Jenno's Staff Crit Lightning Conduit Elementalist - All Rounder Spell Caster Build.
[3.17] Ultimate Self-cast Flameblast Occulist. Pure Damage and Tankiness for End Game. [3.17] One shot Tectonic Slam Chieftain. Great Damage and Survivability. |
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" Can we make something like this part of the main post? Or am I blind and it is already in the guide? |
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" The skills themselves are in the skill section The levels and quality are in the corresponding POB. Also, if you have paid attention to my reply to that post, some of those skills are unnecessary. [3.19] Jenno's Staff Crit Lightning Conduit Elementalist - All Rounder Spell Caster Build. [3.17] Ultimate Self-cast Flameblast Occulist. Pure Damage and Tankiness for End Game. [3.17] One shot Tectonic Slam Chieftain. Great Damage and Survivability. Last edited by JennoJoyce#0789 on Mar 13, 2021, 5:10:03 PM
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Great guide. Any recommendations on some specific 2 handed weapons I should use while leveling? Ive been having trouble with damage, died like million times in the harvest.
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" During leveling, you can use unique 2H axe, maul, sword. Basically look for a weapon with high physical damage. For specific weapon, you can go to poe wiki and choose one according to your level. [3.19] Jenno's Staff Crit Lightning Conduit Elementalist - All Rounder Spell Caster Build. [3.17] Ultimate Self-cast Flameblast Occulist. Pure Damage and Tankiness for End Game. [3.17] One shot Tectonic Slam Chieftain. Great Damage and Survivability. Last edited by JennoJoyce#0789 on Mar 14, 2021, 10:12:54 AM
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Hi!
I just wanted to say thank you very much for the guide! I've been enjoying my TS Chieftain very much though using all five flasks at once along with the cry setups is taking a bit of a while to get used to. So is not having any life flask. I was just wondering though if this build can be applied to an Inquisitor. I've been thinking about this one ever since I saw your build since I really wanted to make a slam build work with a Templar class and your build is heavy on the Templar side of the tree especially the mid game budget build and beyond. Maybe get Avatar of Fire to 100% convert physical to fire. |
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Anyone changing this build up for 100% delirium? I have a hh and can clear decently but I wonder if there is a more efficient way rather than rerolling characters.i tried fire bv but that was an epic fail
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Quick question - will this build be viable with decent investment, considering nerfed harvest crafting in the next league?
I am already looking forward to a fun "melee" build, but I am worried the currency investment would be too high without the current, juicy harvest. |
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Jenno, seeing the latest video i notice how you Phase run before the slam and, unless i'm wrong, that way you won't use the damage buff since the 2nd Buff's duration is only 0.2s while your attack time is 0.71s on your minmaxed POB, and the problem here is that the slam counts as an attack from the start of the animation rather than at the end of it.
It's near impossible to get less than 0.2 slam time and even if you get alternate qual + alternate inc. duration you can only reach about 0.4s duration on the secondary buff. But here's the good news : The damage increase of Phase Run is present in both the secondary buff AND the first one according to the wiki https://pathofexile.gamepedia.com/Phase_Run and it also can be easily tested in hideout. So since the attack counts at the start you can just use flasks and other buffs > Slam then instantly cast Phase Run, this way the first buff activates mid slam animation, doesn't get consumed therefore still lets you profit from the full damage increase. Last edited by Poe_Immortal#7725 on Mar 16, 2021, 10:56:13 AM
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