Dynamic Particle Culling
Finally engine improvments
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" Holy shit, no kidding. Thank you Chris. ~ Adapt, Improvise and Overcome
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I suggest dynamic particle culling also has a "severity" added on top of it. Besides the performance drops, one of the biggest reasons I get killed is because I can't see enemy attacks underneath all of the projectiles/explosions/ground effects.
Having a high severity would mean you get to see a lot less particles, but it would greatly improve visuals on the enemy plus further improve performance. PoE players: Our game has a wide diversity of builds.
Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build! MFers found strength in their Afflictions. They became reliant on them. I am not so foolish. | |
Give me that build that does 22 attacks per second pog
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You guys at GGG are cracked you know that. I love it.
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real nice
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I see news I immediately go to comments
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22 attacks per second VS 100+ enermies
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bout time
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YES!!
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