Dynamic Particle Culling


One of the engine improvements we've been working on is Dynamic Particle Culling, where we cull unnecessary instances of particles when there's a lot going on on-screen. The system aims to stay within the specified target frame rate, working in conjunction with Dynamic Resolution. We are experimentally enabling this on a few skills at the launch of Harvest, and will widen the coverage over time so that eventually this feature is enabled on everything appropriate for it. As you can see in this video, it makes a ridiculous difference for builds that spam skills fast.

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Grinding Gear Games
Nice!
Cool
good job
MF Academy Discord Server: https://discord.gg/mfacademy
Farming Strategy Guide: https://tinyurl.com/2c5u7za8
Dank
My GPU cried tears of joy when it rendered this page.
Brrrrrrr
I want that attack speed
Nice!
Not only does it perform better but it also LOOKS significantly better :O

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