Preview of Rebalanced Unique Items in Path of Exile: Harvest

STOP NERFING MOLTEN STRIKE!! GGG PLEASE
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KillerFit wrote:
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TauOrigin wrote:
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Ragestyles wrote:


will work but do u really wanna give up 40% more damage to have those bonespears pierce? lol

It's not like they do huge damage (100% weapon damage) and the skill has 500ms ICD (which isn't even being changed as bex just confirmed)

Just use your chest sockets for main skill, what's problem?
Also, pierce support grant (0-19)% more Projectile Damage

How many sockets does your Kaom's Heart exactly have?

...................this is f trolling?
Is this the only armor in the game??
[Removed by Support]
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TauOrigin wrote:
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KillerFit wrote:

How many sockets does your Kaom's Heart exactly have?

...................this is f trolling?
Is this the only armor in the game??


Didn't you read the new patch notes? All armour sockets are being deleted xD

Ofc its trolling. Negative attention whrs if you ask me. Its funny that its not even the same guy that responded, like he even knows what build the other guy was making. And even if he does...... there are plenty more armous than Kaoms.

If that is still not good enough for them, then they can f off and come back in poe2 when a helmet can have a 6link.

Actually, not even then. They should sod off period.
yes! Thats the right approach to theshold jewels!
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SlizerFiend wrote:
STOP NERFING MOLTEN STRIKE!! GGG PLEASE


"Molten Strike’s damage has been buffed to compensate for the loss of old Wildfire."

Did you not read that part? The skill finally got an interesting mechanic alteration. Its hardly a nerf. Or a buff. More of a way to make a variant on the skill. Which is always good. More ways to have interesting build choices.
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HazaRdReborN wrote:
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SlizerFiend wrote:
STOP NERFING MOLTEN STRIKE!! GGG PLEASE


"Molten Strike’s damage has been buffed to compensate for the loss of old Wildfire."

Did you not read that part? The skill finally got an interesting mechanic alteration. Its hardly a nerf. Or a buff. More of a way to make a variant on the skill. Which is always good. More ways to have interesting build choices.


1 proj could do for example 16m damage. U think that they would give this amount of damage on skill? Ill be so happy if this is thru but we both understand that this is impossible, but will see. Right now for me its just a huge solo target dps nerf.
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CoC anything new fastest leveling! Woo!
It would be very nice to build around if Uul-Netol's Bone Nova cooldown was reduced. I still see it being too long of a cd to really build around the skill even if it's on-hit now. I feel like it would be very popular if it lined up better with something like molten burst 0.15 second internal cd. It also has lower damage effectiveness and the downside of having to make the enemy bleed first.
Twitch.tv/IkeTh3Third
Can't wait to vendor the The Dark Seer. You guys never learn your lesson.
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Wuffell wrote:
I like these changes! I'm much more likely to use them in a build now.

For those of you complaining about the "Wildfire nerf" ... did you read that "Molten Strike’s damage has been buffed to compensate for the loss of old Wildfire." ? You're saying it's nerfed before even trying it, before seeing the numbers, and likely before thinking about how it could work with Gloomfang etc ...


Oh my .... Someone is missing critical information on Molten Strike, Gloomfang and general game mechanics.

The only serious builds still using this skill, after the plethora of nerfs it already got, are HoWA and Lead Sprinkler builds, because the AoE overlap mechanics and Point Blank synergy are some of the easiest ways to scale the large amount of flat dmg you get. Those builds will get 0 boost out of a %inc weapon dmg or flat fire dmg they might add to the gem, but will lose ~50-80% dmg from losing those projectiles. They would have to massively inc dmg effectiveness on the gem and i bet this wont happen.

Further the other redeeming factor of MS in those builds and maybe Nebuloch tanks is its synergy with ES or Life on Hit. Reducing the number of projectiles, reduces the number of simultaneous hits and thus your ES or Life sustain.

So yes they actually killed both niches of a otherwise pretty meh skill, with frightening precision.

Also you know that Gloomfang scales its dmg per chain that already happened right? So it basically scales off distance. And you cant spawn MS balls without hitting something in melee range, so unlike magma orb you wont be able to offscreen bosses with large amount of bounces.

So yeah please have at least a basic understanding of the skills / items you talk about.

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