Preview of Rebalanced Unique Items in Path of Exile: Harvest
" They have some of the highest level requirements, that's not usable "otw". You literally have better equipment before you could use them. Only because they are better than shit, doesn't make them good. They are niche and bad at the same time, the worst combination. Like Rigwald's Savagery. It is decent, probably usable, but it just hinges on perma war cry cluster jewel zerker, because else it would be super shit to build around. Both around the Rage mechanic (that is still crap without war cries) and the dual sword / axe aspect. Well, at least the one thing that never changes is their balance team and unique reworks constantly disappointing. Last edited by Rebekah_GGG#0000 on Jun 9, 2020, 8:25:16 PM
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so i cant post "all garbage" without being edited, yet there are posts worse then mine that are still up and not edited.
why would we even bother when you can craft so much more on rare items....you seriously need to understand the definition of a unique..... Last edited by LBGxValor#7553 on Jun 9, 2020, 5:48:13 PM
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I can't wait to see what's more to come, and to try a few of these changes out for myself. Thanks GGG.
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I like the upgrades to boss uniques hoping to see a lot more fated uniques as well
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As usual turning 1-2 things into broken imba and obviously nerfing droprates while other trash now even more trash.
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Wait a sec, brain rattler is now a flet increase to BASE lightning damage (as it always has been) but now grants 50% chance to shock (globally, not just from that weapon) so base damage, which adds to bigger shock than the randomness of low damage items AND has 300% increased damage effect? so... Use your one strong big hit, get a super shock, then burst it with a slightly weaker skill in another 6l?
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" Remember to be nice to people. You don't need to make jibes at people to get your points across :) The skill will now be less useful for life/ES gain on hit when there's a small number of monsters around. When there's a larger number of monsters around, there could potentially be more hits, not less, due to chaining, Gloomfang, (awakened) chain, potentially vaal breach if you want to get crazy etc. Interesting things to try would be with the new Wildfire, Gloomfang, and things like awakened chain. You could potentially get a smaller number of balls bouncing many times, dealing more and more damage as they bounce around. I think that would be an interesting use, when there's enough monsters around. Of course, I said "Gloomfang etc" previously, I wasn't discounting Ricochet. Both would work out well together, and do on some builds. Yes, this wouldn't be off-screening like other skills, but we have other skills for that. Molten strike was never meant to off-screen. The revamped skill could potentially deal more damage to single target ... we just don't have the facts yet. For clear speed, using Wildfire could potentially get molten strike users more clear speed. We don't have enough facts to know this yet, but with Gloomfang, (awakened) chain, possibly Ricochet and other things, it could be a lot of fun. GGG has previously made changes that look like nerfs, but actually turn out to be buffs in many situations, once we have enough info and test things enough. Yes, this is a nerf in some cases, but in other cases, it may be a buff. We don't have all the info, we haven't tested the skill out etc. Give it some time, is my advice :) |
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Nice Cast on Crit amulet!
Bone-nova cooldown? 0.15sec would be nice, and triggering off spells And this molten strike, does it chain on impact with the ground without hitting a monster?:P would be pretty OP |
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" exactelly what i was thinking if this chain on impacting ground mean bounching like a basketball this has to be a cool buff.Chain will help the clear speed more and with tribal furry coming to the skill tree will maybe take out ancestrall call too so we can put more dps on the skill |
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Blood dance used to be one of my favorite items years ago. I like the change to Ungil, it would fare a long way while using EO, I imagine.
Thanks for keeping the game fresh, GGG. |
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