3.11 | Carry Me Golems | Carrion/Stone Golem Elementalist | Very Tanky and High DPS summoner

other than divine flesh and enduring cry, build is unharmed.

game on for 3.12 for sure.
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mrpetrov wrote:
other than divine flesh and enduring cry, build is unharmed.

game on for 3.12 for sure.

it is kinda huge nerf for defensive layout, btw curses was changed and both seems slightly buffed clearspeed
Last edited by dholly#3780 on Sep 15, 2020, 10:30:14 PM
So is divine flesh still worth using ?
What do you think about nerf of both curses? Especially Punishment:

Before:
- 35% MORE physical damage
- 19% increased attack speed

Now:
- 88% INCREASED damage against enemies below 30% HP

On bosses it's 26,4% increased damage on average.

As build already uses roughly 800% increased dmg mods total, this would translate to barely 3% more damage. It's literally worthless.

Which replacement would be good?


Edit: Cross above, "increased damage taken" is basically more, which is not bad
English is not my native. To grammar nazis, feel free to correct me, I appreciate any occasion for improvement
Last edited by neltisen#4916 on Sep 16, 2020, 10:12:17 AM
I would love a build update for 3.12 <3
Sorry if this question has been answered, been looking into carrion golem guides and they're all over the place regarding primordial jewel stacking. Whats the benefit/downsides of stacking harmony vs 1:1 harmony/eminence for carrion golems?
In-Game Name: Nibllett
"
SwiftyOwns wrote:
I would love a build update for 3.12 <3


I second this.
"
SwiftyOwns wrote:
I would love a build update for 3.12 <3


i third it
the PoB is just updated but dunno if everything is in it.

im sure if it is that this post will be updated soon :)

still 2 days before going live.

patient is a virtue
I recomend victario's charity instead of two daggers.
You change some life reg for recognizable more damage and clearspeed.
power and frenzy charges have a huge effect on your minions.

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