3.11 | Carry Me Golems | Carrion/Stone Golem Elementalist | Very Tanky and High DPS summoner
" This guy here as a pretty similar build here : https://www.poe-vault.com/guides/the-incredible-golemancer-carrion-golems-elementalist-build-guide. However there are some major differences, but it's a good start I would say : - No Divine Flesh, no chaos resistance - Low budget gear overall (but you can upgrade stuff pretty easily) - Defenses are not bad, but not very good either I would suggest couple mandatory changes tho: - Add zombies to the build, to get max damage buff on Carrion Golems - Get Glorious Vanity with Divine Flesh. I just don't understand why he doesn't include it, it's too good for this build. - Get Rotten Claws on at least 2 Large Cluster jewels (Otherwise not enough impale chance) - Get Dread March on Medium Cluster Jewels (Otherwise your spectres and zombies might die in harder content) - Don't use profane proxy, it's not that great. Here's some easy changes you could do to your current build : - Use Vulnerability, not Punishment (no cost) - Drop Primordial Chain, you using Carrion Golem, this is a bad amulet for them, use an amulet with at least +1 all int gems. (1.5ex cheapest) - Along with the amulet, add zombies and spectres. (no cost) https://pastebin.com/7WbSsRnd Those 3 changes basically tripled your damage. Edit: Forgot re-add the Ravenous Horde anoint to the new amulet, so the dps is even higher. Last edited by bigtoaster64#0429 on Feb 28, 2021, 11:16:27 AM
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" have a nice day. here my pob https://pastebin.com/MayR5Y5g (it come from 1 or 2 league ago, before drop in standard). i remember had 1.7mil dps for golem but now pob claim about 50% less. Also with all previous dps and res i die easy to guardian/sirius (i was never able to kill him). If i can invest a little, can i have the pleasure to kill sirius? Ty |
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Today i found this:
https://youtu.be/UkuNRKX2_Zs https://pastebin.com/hJ39CWnm |
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" Pretty impressive alright but... his wands wands cost a Mirror each. :D If you go physical you can still get close to 2m DPS per stone golem (with Daggers and Primordial Chain) which certainly gets the job done... for a lot less investment. |
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" His wands seems nothing important here. I adapted my 60EX staff to his build in POB and dps increased by almost 200k per golem. Helmet is a thing for sure. I dont even know how to cratf it exactly. By spamming horror essence till roll 3x T1 wanted affixes? -------- Anyway I feel fulfilled this league (for console/PS4 standards), being lucky (1st A6 Sirus dropped A.SpellEcho, but A9+50% passive drop bonus is a scam, killed him around 20x and no single awakened gem lol), unlocked ritual hideout, killed with easy most endgame bosses, hitted for 1st time 98LV, crafted myself (except staff-mainly because trading harvest crafting required you to hand over your precious item to random people-very riski and time consuming) and almost maxed out all my equipment-thx and R.I.P harvest. My build and stuff: https://pastebin.com/aL27zXZe Up to 3.7M normal dps (3.1M Sirus) per golem (x7) 6.3k HP || 89% Phys.Dam. Reduction || 75%/75%/75%/80% Res
Spoiler
In summary, build is still pretty strong and very friendly to PS4 low perfomance even without expensive equipment. Bastion of Elements is awesome, auto res for golems too- being able to clear physical reflect maps without any anti reflect items-just slower and being risky of one hit death. Last edited by Juras#9316 on Mar 31, 2021, 4:41:12 PM
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hi all.
i play this build and i had fun, but i am not able to kill sirius. this is my gear
Spoiler
i have only 4 stone golems + 2 support golem because i use a +1 +1 amulet, and so i run AG and Spectre too ( 1 chieftain + anothere for frenzy) i die one shot too often, and i use a "corruption blod can/t..." when i fight sirius. Where i have to work for kill sirius? i have only 30 exalt, ty |
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From what I can tell, the original stone golem life build is still endgame material.
A slight nerf to renewal from cluster jewels. Carrion got hit, so golem gear might be cheaper. Last edited by Ckuttah#2391 on Apr 14, 2021, 6:36:03 PM
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Changes affecting this build i found in 3.14 patch notes:
Summon Carrion Golem -The Golem's Cascade skill now has a 6 second cooldown (previously 4 seconds). The skill now also travels a shorter distance and has less area of effect. -Summoned Carrion Golem now deals approximately 11% less damage at all gem levels. Flesh and Stone -Now requires 35% Mana reservation (previously 25%). Punishment -Cursed Enemies now take 40-78% increased Damage while on Low Life (previously 50-88%). Elementalist-Bastion of Elements -Primal Aegis now takes 75 Damage per Allocated Notable Passive Skill (previously 100). Cluster Jewel Balance -The Cluster Jewel notable Renewal now causes Minions to have 5% chance to deal Double Damage while they are on Full Life (previously 6%). Im not sure about Harvest: -Some crafts that had overly-deterministic behaviour have been removed. These include most Annulment-type crafts (crafts that removed a modifier of a specific type), and all type-specific Divine crafts (crafts that rerolled the value of specific modifiers). Does it mean "replace" crafts still in or no? (This affect drastically crafting process of +3 to all physical spells Staff) |
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Hi
Thx for this Build, I really enjoy it : rather tanky and great for Map Clearing. As I'm a noob in Golem Build, got a few questions : - Got 6 Golems atm, can i get more without changing amulet (primordial chain) or weapon (clayshaper) ? - With 6 golems, what is the best combination ? Playing atm with 4 Carrion, 1 Stone and 1 Chaos - What is the best way (and not the most expensive) to improve my golem's DPS ? https://pastebin.com/Cvkf6Nhv Thx a lot for advices |
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any PoB for 3.14?
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