Changes to the Purposeful Harbinger Notable Passive

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bombek92 wrote:
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Albi073 wrote:
Thx for my wasted 50ex spent on build, collected all week. I have never been so disappointed at the developers of the game like this. You just wasted my week that I spent on farming this hour by hour. And many other players too. Hire maybe a little more competent person to balance the new content before the next league. You've made a league where content goes beyond all levels of difficulty and you expected players not to look for builds that match this? I hope that eventually some content will be created, where skill and knowledge of bosses will count, not op super-duper clearspeed build.


Are you disappointed because the developers of the game fixed their mistake and your characters who were overpovered will not be so good anymore? It's such a shame... I'm laughing at all of you. All the banks spent for nothing

Bravo GGG!


There was no breaking the rules of the game. Some buffs were scripted as auras. The players used the game mechanics. The developers did not predict the situation and show players the middle finger. Laugh at your will. No one cares.
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Therkwar wrote:
Fuck this

played a witch but kept dieing to stupid shit

looked up a super tanky build becouse this league killing me non stop

my tanky build just getting nerfed as got most of the gear...

good game GGG good fuking game

what the fuck should i play if powerfull builds gets nerfed mid league ? Headhunter ?

what about next league ?
you guys think there will be no OP builds that people play ?

in EVERY league is an OP build that people make to survive the content
now im fucked becouse i cant progress

great fuking job


you are level 85 with pretty bad gear. You will be fine on any other build if you actually start playing the game
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Albi073 wrote:
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bombek92 wrote:
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Albi073 wrote:
Thx for my wasted 50ex spent on build, collected all week. I have never been so disappointed at the developers of the game like this. You just wasted my week that I spent on farming this hour by hour. And many other players too. Hire maybe a little more competent person to balance the new content before the next league. You've made a league where content goes beyond all levels of difficulty and you expected players not to look for builds that match this? I hope that eventually some content will be created, where skill and knowledge of bosses will count, not op super-duper clearspeed build.


Are you disappointed because the developers of the game fixed their mistake and your characters who were overpovered will not be so good anymore? It's such a shame... I'm laughing at all of you. All the banks spent for nothing

Bravo GGG!


There was no breaking the rules of the game. Some buffs were scripted as auras. The players used the game mechanics. The developers did not predict the situation and show players the middle finger. Laugh at your will. No one cares.


In my opinion, GGG itself did not expect this building to be as strong as it became. They had to react because the players took advantage of their unintentional error. People understand that this build was based on broken mechanics - that made it so good...
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KatKira wrote:
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After the fix, Purposeful Harbinger will remain extremely powerful

HAHAHAHHAHA


What's so funny? You realize these changes will only affect item aura dependant variations of the build right? Solstice/Black/Sporeguard.

Nebulis will still output the same amount of damage, those without solstice/hh are virtually untouched other than a slight nerf to their action speed from tailwind.

Same damage, same tankiness, maybe slightly less ES. My problem however is that I was going to sell the items off after their price hike to try other stuff out. Instead I'm pretty much stuck playing this build until people figure out that a version without the nerfed Solstice still exists :^)
Last edited by X3n_#5275 on Mar 31, 2020, 5:05:19 AM
Pretty big fail.

Im pretty much done with this league now, I had been buying up all the gear for this new build to try it out, but meh, just a waste of time now.


Please dont wait 17 days into a league before you nerf a build that people have spent time gearing up for and playing.
Even if the build is broken or not, its pretty sloppy on your part GGG.

Me and my mtx money will go to a different game for the next few months, till the next league comes out.

Peace
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Romenamath wrote:
Me and my mtx money will go to a different game for the next few months, till the next league comes out.


And this is exactly why they'll continue making the same mistakes. You continue to give them the benefit of the doubt league after league. They don't care if you stop playing two weeks in, they've already got your money :)
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icovex wrote:
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deathspenalty wrote:

And for people saying a mid league was warranted. Let me remind you we had build literally incapable of getting damaged (pathfinder delve builds), and builds that required even less investment to get to this tier of immortality (zerphys indigon), in other league, and neither got nerfed mid league.


I was expecting someone who make this comparisons.

Deathless pathfinder delve was able to do delve only, so it was specific build for the delving, and still you need to do the dps, so the dps separate build was required and if you miss to use the flask in some moment - you die instantly.

Zerphys indigon was also a damage build, but is not making you immortal, only just highly increasing your dps. Also, as this is a flask, you cannot just constantly put it on the line.

So you cannot compare them.

Here you receive the immortality in all cases in afk mode, and damage to deal millions of dps in all cases in afk mode. And sorry, this is a bug.



? It never was a bug, it's a stat oversight. Just because muh big numbers doesn't mean it's a bug, bud.
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zhibg wrote:
Idiots used broken build to make currency, GGG said NO. Idiots crying. LUL

Go play normal builds like the rest you nerds. Stop crying that someone took your broken toy away.


Classic comment from an absolute noob who can't get past act 5 XD

Hey nice build bro :)
played this game for 1500 hours - about 10 builds with 9 medium builds (never got to end game - to kill sirius and shaper etc) and one op build (this one got instantlly nerfed) where i could get to see the end game content.
when broken combinations of skills are required for builds in order to get to end game content or to farm for currency or items (see headhunter - item that is totally op and broken and everyone strives for it) you know a game
is unballanced and it does not imply gaining skill. there is a problem with overpowered builds that allow people to make any content fast and to easy break the market (see what the streamer empyrian gaming is doing with the
headhunter prices at the end of the age, where he lowers the prices of that item, while having a s.hit tone of currency) so there is a need for ballance, but where do you draw the line?
lets assume that you have 1000 builds and from that 1000 builds 2 of them are capable of doing end game content like kill sirius and do the uber elder etc. the rest of 998 will not be able to kill the end content by any means,
thus making a large portion of players to tend to play those 2 builds because they want to get the high rewards and have fun at the end game. and the end of that particular age ggg nerfes those 2 builds because of their ability
to end the game. this happend when winter orb was op, when strenght stacking was op, spectres are still op, every age there was a flood of a certain build that made the game fun but the people who did not play the op builds
complained because their friends where able to finnish the game and they could not and the ones playing the op build had to say good bye because the devs nerfed it. so bassically noone is having fun in a non skilled based
game.
skill should not be about finding the broken pieces in a game in order to finish it - and when you do find them they will get nerfed. this is like playing chess against the chessmaster. whatever you do you will lose. this is not a skill game.

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