Changes to the Purposeful Harbinger Notable Passive

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Albi073 wrote:
Thx for my wasted 50ex spent on build, collected all week. I have never been so disappointed at the developers of the game like this. You just wasted my week that I spent on farming this hour by hour. And many other players too. Hire maybe a little more competent person to balance the new content before the next league. You've made a league where content goes beyond all levels of difficulty and you expected players not to look for builds that match this? I hope that eventually some content will be created, where skill and knowledge of bosses will count, not op super-duper clearspeed build.


Are you disappointed because the developers of the game fixed their mistake and your characters who were overpovered will not be so good anymore? It's such a shame... I'm laughing at all of you. All the banks spent for nothing

Bravo GGG!
Nerf my cock too, It's too powerful.
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deathspenalty wrote:

And for people saying a mid league was warranted. Let me remind you we had build literally incapable of getting damaged (pathfinder delve builds), and builds that required even less investment to get to this tier of immortality (zerphys indigon), in other league, and neither got nerfed mid league.


I was expecting someone who make this comparisons.

Deathless pathfinder delve was able to do delve only, so it was specific build for the delving, and still you need to do the dps, so the dps separate build was required and if you miss to use the flask in some moment - you die instantly.

Zerphys indigon was also a damage build, but is not making you immortal, only just highly increasing your dps. Also, as this is a flask, you cannot just constantly put it on the line.

So you cannot compare them.

Here you receive the immortality in all cases in afk mode, and damage to deal millions of dps in all cases in afk mode. And sorry, this is a bug.
Salty people happy that others got fked over. How sad.
Its GGG's fault for allowing this in the first place. Fixing it midleague is not ok.
Not that I disagree with this nerf, as I believe any mechanic that is system breaking(IE Causing issues with code) should be fixed, I find it ironic that this system(Basically an old school supped-up autobomber) is getting a hard nerf in such a short window while necros reigned for three leagues and even with the nerf this league due to cluster jewels still remain hardcore over powered yet also cause massive stress on servers.

Edit: Forgot to mention, also with how easy and cheap it is to make a god necro, so it was very accessible while this was not nearly as accessible, it's just ironic to me a little bit.
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Last edited by lionexx#5663 on Mar 31, 2020, 5:49:25 AM
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Ishid4 wrote:
Nerf my cock too, It's too powerful.


finally a good comment
"Ah, salutations my children... are you ready for your daily dose of smooth jazz?"
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HornyPhazon wrote:
Salty people happy that others got fked over. How sad.


I agree. I thought the PoE community was better than this.
I guess Wraeclast is harsher on some than others.
I dont give a flying fuck if they nerf it. What i find hilarious is how GGG is pretending that this is a bug. Bullshit the bodes are acting exactly as designed. Just another example of the poor job the balance team does.
ProbablyGettingNerfed - L100 Occultist
Vinktarded - L100 Pathfinder
GoogleDiversityHire - L100 Necromancer

3.13 was the pinnacle of PoE. IVYS+1 Gang 4 Life.
look, i don't know if you guys at ggg read this. but believe it or not this kind of move was literally the start of world of warcraft fall. once you gave your community the impression that their requests can be heard mid league they will be asking for more in the future, and as game breaking as this was. it is by no means stronger than how winter orb was when it came out.

because ultimately the strongest you can get is to be able to clear the hardest maps in a few seconds without even feeling you are in any danger. which literally happened so many times in this game's history. and no matter how strong this aura buff stacking it won't get you much faster than you could get with winter's orb and other example releases.

my opinion is as follows, solstic vigil with purposeful harbinger shouldn't be changed as it is literally only aimed at what already existed. clearing maps as if they were nothing. on the other hand if purposeful harbinger can stack and multiply the power of other effects "like tailwind" then it is completely understandable to change tailwind mid league to a non aura buff. because that's gonna be affecting all aspects of the game including what was not achievable before.

i am all over the place but what i am trying to say in short,

1- the interaction between solstic vigil and purposeful harbinger shouldn't be nerfed as that's exactly where ppl investment went, and what you could do with solstic vigil, headhunter and "lets say self curse temporal chains" is not much different than what u can do with aura effect and solstic vigil as there is a "maximum power' that you need to clear maps as if they are nothing.

2- any other possible outcome form stacking aura effect should be nerfed "like the tailwind" cuz it is power that you are getting for free, without invesmtent and it can break other aspects of the game that was never broken before.
They only try to get you play until PoE 2 arrives and this way it's very hard.
I already give up and play other games.

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