Changes to the Atlas of Worlds in Path of Exile: Delirium
Er...I'm still confused. Luckily I hate fighting Drox so I'll just run random maps blissful in my ignorance of how the Atlas actually works.
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A "Do this for that" system would give mapping a more rewarding experience and a sense of purpose.
The elder slayers are dull, boring, and repetitive. The influenced mobs appearance makes zero sense. When questing for anything in life, the nearer you are to your goal, the more challenging it becomes, the frequency of similar events increases and intensifies. I would think that these elder slayers have their own domain, rather than just an arena. Like a stronghold, bases, military camps, etc. From my point of view, it appears y'all are throwing a bunch of hail mary's in the hopes that someone catches it, makes sense of the situation, and runs with it. To be in mystery and awe of a challenging event should wreak of reward to get your blood pumping, and adrenaline running. Quantity over quality is always lame. It's the equivalent of having a rolls royce and deciding to use glitter nail polish to get that two-toned look rather than having professional do it. A quest line for masters would be cooler than running a bunch of maps and praying you get a quest from the master you want, like Jun for example. I don't get the master levels, it's like they're just there for looks and do absolutely nothing. RNG is like ELO, it's outdated and quite frankly stupid. Japan is known for preserving the ways of the old while being innovative with new and exciting ideas. They improve the quality of a product and expedite the process. Improvements are improvements, not set backs. MTG blocks follow a story and makes sense of abilities. PoE leagues "let's try something new!". *adds more random one shots to it more "challenging"* Y'all need a director that emphasizes quality over quantity. quality over quantity quality over quantity quality over quantity quality over quantity quality over quantity quality over quantity quality over quantity Say it 7 times everyday and it'll eventually set in. |
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As a casual player:
Having to clear almost all the maps twice - first time for atlas bonus, second time for awakening bonus - was not a fun thing to do. Now you want to remove THE incentive to do the second time of clearing by replacing higher tier drops for missions while missions summing up wihtout having to do anything special and t16 maps summing up was kind of last resort for some fun and ucrrency in the last few weeks of the league. I'm not a crybaby and i don't need tissue but i was planning and looking forward to play a really expensive char next league which i simply won't be able to do with my time available which brings me to the question, if i really want to play a mediocre char with mediocre fun again and again and again. |
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"We'll also be removing the "x% chance for Maps to drop one tier higher" bonus from Awakening Bonus Objectives. "
NOOO, why? Also how does that Awakening completion bonus work with the map completion reset? Is that retained or do I need to complete every map again with the right awakening level . . . |
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RIP map sustain ...
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" Map sustain has been pretty trivial for several leagues now. Conquerors removed map sustain entirely, and these changes are moving it back to "slighly easier than trivial" status. It's a non-issue. So many walls of text getting upset of literally nothing. Last edited by Asmosis#7365 on Mar 2, 2020, 3:47:02 AM
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Still no fix for high tier The Perandus Manor Chateau Map and Doryani's Machinarium Maze Map??????? Whole league we can't complete all the Awakening Bonus Objectives... Next league the same??
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"The incentives you're planning to introduce do not outweigh this. Therefore, there will be less incentive to complete Awakening Bonus Objectives than before. Having maps being accessible even for me was somewhat cool last league. Guess it's back to running out of high tier maps for me. :( Online delenda est:
When the lifecycle of PoE will draw to an end many years from now, there needs to be a final patch making it available offline. |
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All of us agree that we have enough atlas missions already. At least if you want to force us to trade maps again with reducing their +1 make the Awakened Bonus more rewarding or reconsider.
Also since you have allowed us to choose between 4 master missions why don't you give us more control over the maps we want to do? Shaper/elder orbs were a great tool for setting up the map we were interested to grind. Bring something similar back, this is a choice for the player to make, it shouldn't be forced nor should we need to make 'an extra account' for this... Don't try to hold it, flow with it. Last edited by Silovoid#7149 on Mar 2, 2020, 7:32:13 AM
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"We'll also be removing the "x% chance for Maps to drop one tier higher" bonus from Awakening Bonus Objectives. "
less fun more browsing... thanks GGG ( activisionGGG in 5 years) |
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