Changes to the Atlas of Worlds in Path of Exile: Delirium

Er...I'm still confused. Luckily I hate fighting Drox so I'll just run random maps blissful in my ignorance of how the Atlas actually works.
A "Do this for that" system would give mapping a more rewarding experience and a sense of purpose.

The elder slayers are dull, boring, and repetitive.

The influenced mobs appearance makes zero sense.

When questing for anything in life, the nearer you are to your goal, the more challenging it becomes, the frequency of similar events increases and intensifies.

I would think that these elder slayers have their own domain, rather than just an arena. Like a stronghold, bases, military camps, etc.

From my point of view, it appears y'all are throwing a bunch of hail mary's in the hopes that someone catches it, makes sense of the situation, and runs with it.

To be in mystery and awe of a challenging event should wreak of reward to get your blood pumping, and adrenaline running.

Quantity over quality is always lame. It's the equivalent of having a rolls royce and deciding to use glitter nail polish to get that two-toned look rather than having professional do it.

A quest line for masters would be cooler than running a bunch of maps and praying you get a quest from the master you want, like Jun for example.

I don't get the master levels, it's like they're just there for looks and do absolutely nothing.

RNG is like ELO, it's outdated and quite frankly stupid.

Japan is known for preserving the ways of the old while being innovative with new and exciting ideas. They improve the quality of a product and expedite the process.

Improvements are improvements, not set backs.

MTG blocks follow a story and makes sense of abilities.

PoE leagues "let's try something new!". *adds more random one shots to it more "challenging"*

Y'all need a director that emphasizes quality over quantity.

quality over quantity
quality over quantity
quality over quantity
quality over quantity
quality over quantity
quality over quantity
quality over quantity

Say it 7 times everyday and it'll eventually set in.
As a casual player:
Having to clear almost all the maps twice - first time for atlas bonus, second time for awakening bonus - was not a fun thing to do.

Now you want to remove THE incentive to do the second time of clearing by replacing higher tier drops for missions while missions summing up wihtout having to do anything special and t16 maps summing up was kind of last resort for some fun and ucrrency in the last few weeks of the league.

I'm not a crybaby and i don't need tissue but i was planning and looking forward to play a really expensive char next league which i simply won't be able to do with my time available which brings me to the question, if i really want to play a mediocre char with mediocre fun again and again and again.
"We'll also be removing the "x% chance for Maps to drop one tier higher" bonus from Awakening Bonus Objectives. "

NOOO, why?

Also how does that Awakening completion bonus work with the map completion reset?
Is that retained or do I need to complete every map again with the right awakening level . . .
RIP map sustain ...
"
vanquer wrote:
If map sustain is ANY worse (in fact it should be better) than it was this league it could really hurt the longevity of the experience, noone likes having to deal with your excuse of a trading system much(I know you guys don't like to address this issue but it's a MAJOR downfall for the entire game when it actually takes you away from the game and throws you into some random browser trading simulator minigame), specially if it's to buy more maps, none likes to be forced to run maps they dislike, may it be because they don't enjoy said map, or because their build performs poorly in it (summoner builds vs acid caverns for example, the map boss there is just so poorly designed for summoners, or simple builds with movement skills that do not interact well with certain layouts, see stuff like shield wall dealing with small corridors and walls everywhere although I'm pretty sure noone likes to have to deal with walls everywhere), ultimately us having a worse map pool/being forced to run things we dislike, results in us probably getting tired of the experience faster and quitting sooner and that's bad for revenue, longevity of your product.
We should be able to pick a pool of selected maps we like from each sector, since you guys seem so firm to want us to do more sectors, with a GOOD map return system (one that's much better than what we had in 3.9 and this forum post kinda leans towards the opposite direction).

Master missions are NOT better than having better map options, on one side you have a added chance to get masters in your maps (us disliking, sometimes ignoring some of these masters is another factor that makes this option worse), on the other you have a increase in odds of having better maps and better map sustain, this one is definitely better.

Making objective completion result in harder maps, needs a closer inspection: it can easily break some builds because some of your modifiers are already heavily unfair towards them(I still, to this day find no reason for stuff like reflect and no regeneration mods to exist these tbh are not fun to deal with they don't give you options is all), like ailment based builds, and the avoid ailments map mod, make sure that doesn't break ailment bases builds, we don't need more map breaking mods, we in fact don't need any at all, they don't do anything for us, difficulty is one thing, and it's ok but a straight wall on your road with no options, is not ok.
Master missions are nice, not universally, some people like/want to only do some, some people dodge most if not all of them all together. They certainly are not a big enough incentive to increase the bonus, specially when it comes in a bundle with a difficulty scaling where previously we had a straight buff to map sustainability which is a big incentive given my previous points about map sustain.

About the atlas reshuffle, I feel like that didn't get much attention, one thing that turns off many people I know, me included is having to redo the entire atlas bonus each and every league, specially given how many maps that takes to achieve, and that just got MUCH worse thanks the the awakening bonus/level added in 3.9, on top of that, redoing maps every league for the bonus also means we will have to deal with those maps that I mentioned earlier, those we really dislike and/or perform poorly in because of our build, which is not really fun.
Being able to chose which maps to do to unlock bonuses in bundles rather than having to run even those we dislike/perform poorly in would be awesome. So my question is, is the reshuffle thing only happening for standard? if it is, could you guys look into what I just hinted towards, aka a system that allows us to unlock map bonuses for maps we dislike/perform poorly in.


Map sustain has been pretty trivial for several leagues now. Conquerors removed map sustain entirely, and these changes are moving it back to "slighly easier than trivial" status.

It's a non-issue. So many walls of text getting upset of literally nothing.
Last edited by Asmosis#7365 on Mar 2, 2020, 3:47:02 AM
Still no fix for high tier The Perandus Manor Chateau Map and Doryani's Machinarium Maze Map??????? Whole league we can't complete all the Awakening Bonus Objectives... Next league the same??
"
One of our goals is to provide more incentive to complete Awakening Bonus Objectives. -> We'll also be removing the "x% chance for Maps to drop one tier higher" bonus from Awakening Bonus Objectives.
The incentives you're planning to introduce do not outweigh this. Therefore, there will be less incentive to complete Awakening Bonus Objectives than before.

Having maps being accessible even for me was somewhat cool last league. Guess it's back to running out of high tier maps for me. :(
Online delenda est:
When the lifecycle of PoE will draw to an end many years from now,
there needs to be a final patch making it available offline.
All of us agree that we have enough atlas missions already. At least if you want to force us to trade maps again with reducing their +1 make the Awakened Bonus more rewarding or reconsider.

Also since you have allowed us to choose between 4 master missions why don't you give us more control over the maps we want to do? Shaper/elder orbs were a great tool for setting up the map we were interested to grind. Bring something similar back, this is a choice for the player to make, it shouldn't be forced nor should we need to make 'an extra account' for this...
Don't try to hold it, flow with it.
Last edited by Silovoid#7149 on Mar 2, 2020, 7:32:13 AM
"We'll also be removing the "x% chance for Maps to drop one tier higher" bonus from Awakening Bonus Objectives. "

less fun more browsing...

thanks GGG ( activisionGGG in 5 years)

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