Changes to the Atlas of Worlds in Path of Exile: Delirium
To me, I have never have any issue with Map Sustaining last league or any other league. In fact, now I have more T15 T16 Maps, which, I won't do, than I need.
I welcome any change about to make, but, truth is, some Maps are really frustrating to run ( Cell, Overgrown, Dungeon, series of Crypt, Carcass, ... ) and I would never run those if I have any other Maps. Reason: - Bad tileset: Objects block your movement too many times. - Bad atmosphere: Color theme is just not suitable for running over and over again. - Boring theme: Architecture loops multiple times look really boring. Example: + Villa Map is enjoyable but Palace, Residence are not. + Malformation is enjoyable, but Carcass, Core are not. + Maze/Crypt series: Sunken City, Ancient City are enjoyable but Bone Crypt, Cursed Crypt are not. ... So, I think the core problem is, some Maps really need to be redesigned to make it actually enjoyable. Stay close to the game theme is good, but some theme just can't do for too many time. It has been a while since you last released some new Map tileset, maybe it's time ? Nothing on Earth lasts forever.
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As an SSF player and a person who likes to bang my head against certain maps til something specific is acquired through cards, I really miss Cartographer's Seal's
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How about add Carto Seals back so we dont have to stress that we complete wrong maps, since a lot of your maps are really annoying. And we want to decide ourselves what we farm.
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damn this sucks, should've just left it the way it was man.
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I dont think ill bother with the next league if this happens. Enjoyed the last one, Delirium looks like a recycled version of Breach league.
You tell me to do this
He tells me to do that You are all bastards Go fuck your mother |
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" +++ Здравствуйте, меня зовут Кеша и я лицемер, плохой человек, меня здесь недолюбливают, и еще я очень старый и у меня нереальных высот ЧСВ.
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" That kind of thing doesn't matter. Having 5 master missions every day at the start of the league matters. 2 months in, who cares? 2 random ones a day, even 2 months in, super sucks no matter what. But, a very different argument is being made here. (2-3-2019) Buff underused skills (3.23?!)+ selfcast, stop nerfing defense, build in threshold jewels (3.23?!), implement D3-style looting, add death log + MTX preview, actually rework flasks, stop balancing around the .01%, unnerf Harvest, ADD NEW WAYS TO LEVEL, finally implement Loot 2.0
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The common reaction in this thread is to gripe about being forced to trade to sustain your maps and progress through the endgame. I feel that there is an elephant in the room however, and that is the trade system currently in the game. It forces you to be at your keyboard to buy or sell. It forces you to be at the mercy of the market flippers in POE. Progression is sometimes utterly halted because you have to choose between map sustain or equipment upgrades. The market flippers know this.
If a psuedo auction house style with a "buy it now" feature trade system just for maps was implemented, the nerf to map drops would be irrelevant because that manual, boring, and tedious process of purchasing maps would be gone curtailed. Map sustain is possible with vender recipes, Zana and horizon orbs. What is the cartographer thing everyone keeps wishing would come back? |
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that atlas is so bad. i will stay away from that game for a while :'(
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So now %increased effect of modifiers of maps(and extra boss life) is locked to awakened atlas bonus, which you can't uncomplete, seems like a bad idea, I myself never unsocketed watchstones after getting them all but im sure not everybody wants that difficulty increased all the time and like the possibility of lowering it at some times.
The extra % of maps droping an extra tier up was fine and was more than enough incentive to complete awakened bonuses. feels like ''this is a buff'' Last edited by casualrat#5081 on Mar 2, 2020, 12:29:44 AM
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