Really GGG???

"
Xystre wrote:

as I said before.. lets never remember and remind that w3 reforged was happening in this game long before w3 reforged actually happened.


You know that it literally couldn't possibly be more the opposite of that right? Like literally the exact opposite situation.

Edit: Also this.
"
Ajo wrote:
Imagen claiming that when you can disable sound and get 100% more fps.


Is most likely not true at all. The same thing was going around in the console section for a long while. It was a blatant lie, people were just so gullible they brainwashed themselves into believing it.
Need a new signature, cuz name change. I dunno though. I guess this seems fine. Yeah, this is good.
Last edited by LV9999Majin on Feb 8, 2020, 12:04:18 AM
"
xMustard wrote:
"
Ajo wrote:
Oh please


GGG is in fact constantly improving it.
i remember hearing Jonathan talk about it and he gets so frustrated because people keep saying stuff like this. he mentions that the performance issues people experience usually have nothing to do with the computers etc but with the internet and data transfer processes...and they just don't have too much control over that stuff


Lol he really said that? Jesus Christ ...

When 3.0 came out, the main menu was such a mess. In 2 seconds it went to 300x200 shitshow mode in like 1 second thanks to dynamic resolution and even at 300x200 it managed to make my gpu fan louder than at performance critical situations of NORMAL games.

I repeat: The MAIN MENU had to go into the lowest res and even then shot my gpu fan a new asshole.

I was so amazed by this that I actually had to make sure that there isnt any background loading or whatever going on so I waited like 10 minutes and nope it just got worse and worse. They managed to turn a main menu into an endless gpu computation sink even with v-sync on and everything.

It took them from 3.0 to 3.4 I think to fix the MAIN MENU. Thats beyond any imagination, there is no way to defend this to be honest.

"
Shagsbeard wrote:
40 more fps? From what to what? 2 fps to 42 fps is a whole lot different than 102 fps to 142 fps.


From 25 fps to 60 at crowded areas.
I swear I'm the only person on the planet who has zero issues running this game. Can't help but wonder how garbage the everyday computer is, or if it's people trying to run a constantly updated game on 5+ year old aging hardware
You mean you didn't already lock your FPS to 60?
"
Imaginaerum wrote:
I swear I'm the only person on the planet who has zero issues running this game. Can't help but wonder how garbage the everyday computer is, or if it's people trying to run a constantly updated game on 5+ year old aging hardware


You’re not the only one.
Sound effects is lietrally the only thing I will NEVER turn off. Playing without the sound effects feels like watching GIF...
"
Ajo wrote:
"
xMustard wrote:
it isn't really GGGs fault per say. its only an issue because we kill thousands of enemies a minute with hundreds of thousands of things of information being calculated and transferred etc etc

Spoiler
Oh please, This is called lack of optimization and it's indeed GGGs fault for choosing not to bother with it. It's their choice for wanting to push code as fast as possible instead of writing optimized quality stuff, so lets not pretend that it's not their fault. Dynamic resolution doesn't even help that much on low end computers and it says alot when pixelated sub-minecraft graphics making little to no difference.

And as if they couldn't cache the most frequently played overlapping soundeffects and reuse that on demand, and as if they couldn't predict how 100 shattered enemies would sound like and play that instead of repetitively overlapping the same shattering audio stream 100 times.

Hundreds of thousands of calculations? That's like nothing for a decent computer and lets not forget that most stuff is calculated server side anyways. But lets pretend that the math in poe is super heavy and compare it to lets say crypto mining where we are talking about maybe 2 billion hashes per second for a mediocre computer, and where every single hash has hundreds of calculations with multiple rounds. Yet, poe on a mediocre system with a pixelated dynamic resolution is unable to keep up because of the... math?

As for the topic, I find it pretty absurd that disabling sound boost performance by such high numbers and it says a lot about the "lean and mean" engine. I personally haven't tried the "sound hack" myself because I couldn't stand playing the game on mute, but I've seen claims of up to 100% increased fps with no sound.

True, with modern quad-core+ cpus that can crunch millions of calculations per second 100s of thousands of calcs is easy-peasy. But if you turn the sound off and get a jump of 40 fps then you have a serious timing problem between PoE and your Windows OS + hardware. I know now that I've struggled for years to get even 60 fps running PoE on Windows 7 on a 4 core cpu and then I finally make the upgrade to an 8 core cpu and got zero improvement (slightly worse as my 8 core cpu is 400 MHz lower all-core speed) and then I upgraded to Windows 10 Pro 1909 (latest November 2019 version) and instantly got this:


I'm well above 100 fps almost all the time now.

Even just {Alt}tabbing out of PoE with Win 7 from Oriath and coming back it was bad:

With Windows 7 Pro on 4 core cpu (3.7 GHz):


With Windows 10 Pro on 8 core cpu (3.3 GHz):

That's super crazy f'cking bad timing to get all the mtx data from the other players and it was taking like 7 to 8 seconds before the clusterfuck would go away. I haven't a clue why PoE netsync timing or client-side thread scheduling was so foobar'ed but it seriously was on my Windows 7.

Even just sitting in my hideout I was getting < 50 fps: "WTF is wrong with PoE, can't GGG do any better at optimization?" of their game (Win 7) and now on Win 10:

Now I'm pegged out at 200 fps all the time and with Windows 10 my frame time has dropped to 5 ms. On Windows 7 my frame time wasn't even 16.6667 ms = 1000ms/60fps.

If someone else had put up a post telling us that PoE plays butter smooth on Windows 10 and shitty on Windows 7 with the same hardware I never would have believed it (you gotta be shitting me!) until I did my own OS upgrade last week but it's true. Read my own thread:

IMPORTANT: Everyone playing on Windows 7 or 8.1 immediately stop and upgrade to Windows 10.

Something in my Windows 7 Pro was seriously and completely screwing up PoE timing yet every other game and all other software ran perfect. So just how and where PoE code timing didn't work on my Win 7 I'll never know but I guess I have to thank Microsoft for ending Windows 7 support to get off my lazy procrastination ass and upgrade to Windows 10.

If the OP is not running Windows 10 he should do that immediately. If he is on Win 10 and is plagued by performance issues and has equal or better hardware than my gaming rig (read my post) then he probably needs a clean install with the 1909 edition of Win 10. Maybe because Windows gets patched so many times that something gets out of wack in the Kernel and the only solution is to start over with a fresh OS install. I was very pleased (and almost shocked) that my upgrade resulted in such a clean Win 10 (0 errors looking at Device Manager) after 9+ years of running Win 7 and who knows (1001+) OS updates. I didn't need to re-install any driver, I just fired up PoE after the upgrade and got great performance. Finally I now get the same high QoP that others have posted that they get running PoE.
"You've got to grind, grind, grind at that grindstone..."
Necessity may be the mother of invention, but poor QoP in PoE is the father of frustration.

The perfect solution to fix Trade Chat:
www.pathofexile.com/forum/view-thread/2247070
Last edited by Arrowneous on Feb 8, 2020, 6:14:26 PM
"
cjimaras wrote:
"
Shagsbeard wrote:
40 more fps? From what to what? 2 fps to 42 fps is a whole lot different than 102 fps to 142 fps.


From 25 fps to 60 at crowded areas.


Must I point out that 60-25 isn't 40? I think you can google it if you need help with the math.
"
Shagsbeard wrote:
"
cjimaras wrote:
"
Shagsbeard wrote:
40 more fps? From what to what? 2 fps to 42 fps is a whole lot different than 102 fps to 142 fps.


From 25 fps to 60 at crowded areas.


Must I point out that 60-25 isn't 40? I think you can google it if you need help with the math.

Yes, but anytime anyone puts up a post like this and fails to include their hardware + OS specs I get frustrated by yet another rant post. Players with serious performance issues need to provide hardware + OS version details (GGG tech support has been asking players to do this for years so they can provide better help). Without that many players will continue on (as I did for far too long) posting that PoE sucks and is crap and GGG can't fix their own game, etc. But since GGG has posted that they were working then and now to refine PoE performance on Windows 10, then first and foremost all players need to upgrade to Windows 10 if they haven't done that yet, and GGG should announce that PoE support on Windows 7 (and probably 8.1 too, I never used it) is ending. That should help cut down on many of these PoE timing issues. Then if players include their hardware specs in their post GGG and us can do a much better job of suggesting things to try to improve their QoP.

Hell, I even went back to Lockstep mode and lo and behold from my home in SW FL to Miami to Houston to Dallas PoE realm over Networklayer fiber plays smoothly again and I'm not DCing out either. That was some shit bad netsync timing seizures PoE gave me on Windows 7 but it's all gone on Windows 10 and nary a dc anymore.
"You've got to grind, grind, grind at that grindstone..."
Necessity may be the mother of invention, but poor QoP in PoE is the father of frustration.

The perfect solution to fix Trade Chat:
www.pathofexile.com/forum/view-thread/2247070
Last edited by Arrowneous on Feb 8, 2020, 9:19:08 AM

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