Jeweler's Orbs and Orbs Of Fusing - enough is enough!

not sure if people here in the forums who say things like "lower the chance of fusing", are trolling or just too damn lucky.
if it's the 2nd option, then I truly wish for their luck to run out - so they can bleed red (not blue) just like me and the other 99% of people who play Path Of Exile.

just once feel that unique feeling of "fuck this! I'm deleting this game!" when your 100th fusing attempt removes all links, or your 50th Jeweler's attempt makes a 1-socket from what used to be a 3-socket or a 4-socket half your set of active skills depended upon.
to me, it's more unique than dying to de-sync, and certainly more than dying in Hardcore to a mistake you made, which is nothing but rightful punishment.

so for the 10000th time, dear developers of Grinding Gear Games: Orb Of Chance should be RNG-output-based. Chaos too. Fusing and Jeweler's Orbs should not. especially given how rare and pricy to trade those damn things are, and how entirely socket-based the game's active skill system is.

enchanting isn't a bloody lottery with a chance to lose your pants, unless the player knowingly chooses to test his luck, by using a Chance Orb (which also screwed me 78 times before I got my first - and pretty useless - rare).

and for the sake of all trolls thinking to reply me: yes I'm mad. extremely.
tenths of perfectly good items ruined by those two blasted orbs - leaving one of my top 2 characters unable to progress - can do that to you.
I suppose I'm just stupid enough to keep playing, after 30+ hours of farming items and currency, plus one level 54 Ranger went down the drain for no damn reason.

I already posted this in another thread, but I feel this really needs it's own thread.

TLDR: NO. go back and read the friggin post!
Alva: I'm sweating like a hog in heat
Shadow: That was fun
Last edited by johnKeys#6083 on Mar 19, 2013, 12:17:08 PM
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Dear GGG, can u increase the chance of getting 6L, but add a chance to destroy item (when u try to link sockets).
Here is 2 things I do to help keep the frustration down while trying to Jeweller orb and or fuse orbs.

1st. I do not attempt either one on any gear I am currently using. This way my gear/gem/link set up do not get destroyed and I am unable to continue using my skills.

2. I limit myself to using only 5 of either orb per day. This way it does not feel as though I'm burning through several hundred orbs before obtaining success.
Luke: Sorry we have to leave you here, but it just ain't right to eat your wife's and daughter's brains. Plus you're really disgusting and I don't want to spend anymore time with you.
"
ShaddixAcc wrote:
Dear GGG, can u increase the chance of getting 6L, but add a chance to destroy item (when u try to link sockets).


that's not what I meant.
I meant you use X Orbs Of Fusing = you turn the item into a 5-Link.
you use Y Jeweler's Orbs = you turn the item into a 6-socket.

no wipe-outs, or at least no irreparable ones.
no dead-ends when you essentially lose your primary equipped armor or weapon, AND lack the currency to buy a new one, and the ability to farm that currency because you're lacking a good weapon/armor.

add a wipe-out to Chance and Chaos instead, to let people know there's risk in gambling.

wiping-out while attempting to put the skill gems you already have to good use? that's just wrong. so damn wrong.
Alva: I'm sweating like a hog in heat
Shadow: That was fun
"
ShaddixAcc wrote:
Dear GGG, can u increase the chance of getting 6L, but add a chance to destroy item (when u try to link sockets).


Just a plain dumb remark made without thinking of the core issue involved... crafting certainly needs some help in this game and the OP is right. Crafting should have some things based on RNG and others not. To base everything on RBG is just plain laziness on the developers' part... or like I stated in another post - to many game developers do not craft themselves as a major element of gaming, add it as an afterthought, or make it too resource heavy that crafting isn't just plain worth it. The RNG doesn't add challenge to this part of the game, it just makes it annoying. Crafting should have challenge, yes, but should have enough progression to be a viable part of the game.
"
velrac wrote:
Here is 2 things I do to help keep the frustration down while trying to Jeweller orb and or fuse orbs.

1st. I do not attempt either one on any gear I am currently using. This way my gear/gem/link set up do not get destroyed and I am unable to continue using my skills.

2. I limit myself to using only 5 of either orb per day. This way it does not feel as though I'm burning through several hundred orbs before obtaining success.


here's a very common scenario for you:

you just got a nice support gem to drop or from trade. it's in your inventory, and you know it will boost your existing skill-set considerably, helping you take-down that boss or clear that area you couldn't previously.
the problem? you don't have free sockets/enough links on your equipped gear, and giving-up on an active skill you use every 2 seconds is NOT an option.
and look! there's an innocent Fusing/Jeweler's right there next to the portal scrolls!

2 clicks of a mouse, and your main weapon is now a 1-socket/zero-link. you've lost most of your active skills, which are now nothing but shiny gems taking-up inventory space.
well you won't give-up on that +all-resist, awesome armor/evasion, mega-damage-boost sword so quickly, are you? it's by far your best one, and you built your entire passive tree around swords! so you try to repair the damage with another orb. and another. and another...

finally, you have an item which is useless skill-wise but with awesome modifiers. and no more orbs. trade it? someone offers near-nothing for it, and says he's doing you a favor because it's useless skill-wise.
what do you do?
after 10 times this happens, you just move on. creating a new character if necessary.
after 50 times this happens, you develop a nervous tick in your eye.
after 100 times this happens, you delete this fucking game, and consider filing a lawsuit against GGG for mental damage.
Alva: I'm sweating like a hog in heat
Shadow: That was fun
Last edited by johnKeys#6083 on Mar 19, 2013, 1:20:38 PM
Sick of those post. Jeweller and fusing are working fine. You have to be ready to loose if you gamble and these orb are gambling. Im fine with the fact that 6L are very rare. Stop trying to 5L link item and youll be fine or be ready to pay the price if you want somethong that rare and valuable
"
TheMarkovChain wrote:
Sick of those post. Jeweller and fusing are working fine. You have to be ready to loose if you gamble and these orb are gambling. Im fine with the fact that 6L are very rare. Stop trying to 5L link item and youll be fine or be ready to pay the price if you want somethong that rare and valuable


please read the first two paragraphs of my OP, dear blue-blood of enchanting-luck royalty.

enchanting is not, and should never be gambling. ever.
not in a game which bases all your active skills on sockets and links.
not when the vendor-value of a super-lucky 6-socket item drop, is 7 Jeweler's Orbs or not even 2 Fusing ones.
not when an orb which has 100% chance to upgrade your item to rare, and one with 90% chance to kill it's existing links - have roughly the same trade-value.
Alva: I'm sweating like a hog in heat
Shadow: That was fun
"
FadeXF wrote:
There should be 2 methods: the current "gamblers" method - and then a "guaranteed" method. The guaranteed method should cost a shit ton of materials... but that option should be made available.

I remember Chris saying a guaranteed 6l recipe would come at around 1500 fusings at least. Are you ready for this?
Disregard witches, aquire currency.
"
FadeXF wrote:
I personally think enough is enough - after dropping 65 fuses to 4link a fucking helmet... and now dropped AT LEAST 350 orbs into a chest piece just to try to get 6sockets... I can't WAIT to get started on fusing. /sarcasm

You know - when RNG is used responsibly then it can be fun. But disrespecting us this much as a player? And all of us just eat this shit up.

Even if we dislike the 1 aspect of the game (or a couple aspects) we recognize that the game is a lot of fun. However disrespecting our time this much is not cool and something needs to be done about the complete randomness of linking, socketting, and coloring.

There should be 2 methods: the current "gamblers" method - and then a "guaranteed" method. The guaranteed method should cost a shit ton of materials... but that option should be made available.

Enough is enough.


I think an Orb Of Fusing should be 100% success just like the Orb Of Alchemy if trades for.
and just like Alchemy, it's effects should vary from 1 more link ( = vendor-trash rare with Alchemy) to full links ( = awesome rare with Alchemy).

and similarly for Jeweler's Orbs as well.

I don't care if GGG make them more rare, and introduce a new "full links or destroy item" orb for those who really like to gamble.
I don't. my lousy gambling luck cost me at least one perfectly good character. hell, I would prefer to lose her to perma-death Hardcore or something, not this shit.

I'm far from the "nervous tick" phase stated in my response to Velrac. certainly not in the "delete game and sue GGG" phase. but I bet there are many players who are. too many.

it's just bad design when the game screws you for no reason, instead of just screwing you for build and play-style mistakes like it probably should.
that's another topic entirely however, because right now the game treats your brazen attempts to play pure-melee as a "build mistake".
Alva: I'm sweating like a hog in heat
Shadow: That was fun
Last edited by johnKeys#6083 on Mar 19, 2013, 2:11:34 PM

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