Sirus fight is making me quit POE

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TrunksD2 wrote:
I am not a Sirus big fan, but, Common guys, complain about dying to storms is "jokes on you".

Only if it's not bugged out. But storms can get glitched, like not moving away during a fight so you can't escape the meteor maze, or a storm being right at the entrance.



Other than the bugs, I have no problem with this fight.
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Flying_Mage wrote:
I love getting die beam from off screen. It just feels right, you know. It's something you would expect from this game.

Keeping Sirus in sight so you are aware of what he is doing is part of the fight, you know.
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Revnaut wrote:
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TrunksD2 wrote:
I am not a Sirus big fan, but, Common guys, complain about dying to storms is "jokes on you".

Only if it's not bugged out. But storms can get glitched, like not moving away during a fight so you can't escape the meteor maze, or a storm being right at the entrance.



Other than the bugs, I have no problem with this fight.


The image shows a rare image of storm being right on the door indeed, but also shows the player running into it with death wish instead waiting at the door to see whats go around first, do you agree?

But yeah.. bugs... And when the "labyrinth" appears right when you are dashing and you got stuck? Gladly we take no damage when this happen, but in the first time before realize I will get no damage I was cursing all GGG time out loud in my room.
Exiles, pffff!
Last edited by TrunksD2#2172 on Feb 25, 2021, 1:01:52 PM
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ebrl wrote:
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Flying_Mage wrote:
I love getting die beam from off screen. It just feels right, you know. It's something you would expect from this game.

Keeping Sirus in sight so you are aware of what he is doing is part of the fight, you know.

This fight has so much clutter on the screen that I barely can see my own char, let alone Sirius. And literally nothing stops him from teleporting off screen. Should I notice where he turns before teleport to know where he goes as guides suggest?.. Yeah, right. I will have more luck dropping mirror in act 1.
We should have this instead of checkpoints: https://www.pathofexile.com/forum/view-thread/3677132
Just posting to say the Sirus fight is still shit and we should never stop saying it.

It's a visual cluster fuck that lags even on good pcs. The hardest part of it is keeping track of the boss with all the ridiculous visual pollution and colour scheme that is effectively camouflage.
I don't find the fight particularly visually appealing. But as we all know, tastes differ.

For me, however, the biggest problem is the availability of this battle. As a casual gamer, I can trigger one or two battles a week at most. This leads to the fact that on the one hand it doesn't feel very good to lose the battle and on the other hand the battle mechanics are difficult to learn. That frustrates me the most.


Translated with www.DeepL.com/Translator (free version)
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Flying_Mage wrote:
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ebrl wrote:
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Flying_Mage wrote:
I love getting die beam from off screen. It just feels right, you know. It's something you would expect from this game.

Keeping Sirus in sight so you are aware of what he is doing is part of the fight, you know.

This fight has so much clutter on the screen that I barely can see my own char, let alone Sirius. And literally nothing stops him from teleporting off screen. Should I notice where he turns before teleport to know where he goes as guides suggest?.. Yeah, right. I will have more luck dropping mirror in act 1.


This is the biggest problem. So much is happening, I have no idea where the boss is. I'm trying to keep an eye on him but the roulette of death and clones randomly dealing damage are kind of distracting.

The uber elder fight is hard, but at least you know what's happening. Keeping track of shaper/elder isn't too bad, but imagine if there was a giant wheel in the center of the uber elder fight dealing constant cold damage and the elder cloned himself in three, that's basically sirus.
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Slicer9875 wrote:

The uber elder fight is hard, but at least you know what's happening. Keeping track of shaper/elder isn't too bad, but imagine if there was a giant wheel in the center of the uber elder fight dealing constant cold damage and the elder cloned himself in three, that's basically sirus.


maybe that's why the elder lost to him (and other conquerors), it cant see what sirus is doing.
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Last edited by Blubbey#1733 on Apr 12, 2021, 7:29:21 PM
Sirus fight is a dumpster fire. I bounce between deathless and fail or last portal and it depends almost exclusively on how well the client is running.

My last few A8 fights (now that I'm fully geared) have basically been waiting between phases.

This game has the worst boss fights of any game I have played in years. The game moves too fast, and client performance is too subject to variation on a league by league basis, to make complex mechanics that more than 5% of the player base can interact with meaningfully.

GGG is great at responding to feedback from the top 1% of players, and I understand they want a challenge, but after they have farmed the new content and can do it with their eyes closed, the rest of the players are left with unnecessarily crazy fights that you have to predict, rather than respond to, in order to complete. The result is that the bosses in this game are generally unappealing to the majority of the remaining player base.

I haven't fought Maven once this league, and I have no interest in even attempting the fight. It looks like a cluster-%^*& of RNG with an 80s toy built in (Simon - which was a PoS in the 80s).

Sirus could be improved by just removing the chaos storms in their entirety. Including the stupid storms between phases.

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