PoE 1 PC servers are restarting in: .
They should be back up in approximately .Weird FPS issues
" got same problem, game is unplayable going to quit win 7 8gb ram gtx 750 ti i5 2800 using SSD using newest drivers possible all settings on low was able to play stable 60 fps in 3.8.0 fps drop to 5 on any boss fight passive tree drop my fps to 5 any big mob pack drop my fps to 5 running on maps with weather effects drop my fps to 25 IGN: UgaBugaMajkaFaja Last edited by dynia6666#0969 on Dec 20, 2019, 3:20:13 AM
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" Omfg, I understand Russian and yes... There is no timeline as to when they gonna fix it, just that they are working on it. The worst thing is that it's evening already in New Zealand and it might be that their work day is over and it's weekend on top of it. I'm not even sure is it worth to expect the fix till next week. GG(G). Stupid PoE2 Particle System Patch... New mute system is another hot garbage. Last edited by y3lw0rC#4020 on Dec 20, 2019, 3:28:33 AM
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I have the same problem tho i dont know if its from memory usage havent checked but when i close the game (if i can) the whole pc lags and its almost unusable until i restart or shut it down for 2min + i had the problem ever since league came out was fine in legion and blight
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Fix not included in the new Patch, sad :(
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" That lag is what happens when your PC is running at 90%+ memory usage. The game is currently using up WAY too much for Windows 7 users. I can hit 7+ gigs out of my 8 gigs of memory within an hour of playing - which is just about double what should be possible. To put that into perspective, I can do my 20 man raids on WoW with all my game add-ons running taking up memory for each of them, along with being on discord with my guild and the two combined only uses up about 4 gb tops. There are people on the reddit thread for this issue that have posted task manager screenshots of PoE taking up 11-12 gigs out of their 16 gigs of ram. Anyone that has this issue with 8 gigs of memory is basically screwed and needs to restart the game and or their comp every so often. Last edited by Enzymaticc#2444 on Dec 20, 2019, 6:18:24 AM
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"Same here, the only difference is my vcard is geforce gtx 760, also syndicate board drops fps to <10. "If only that was the sole reason for lags... but it isn't. I have about 60% of memory used when I start poe, but anytime I open syndicate board/passive tree/whatever "overlay" screen, I instantly go under 10 fps. that's from 30/60 I usually have in HO or act6 town I start in. I agree that having almost all memory chomped by PoE leads to severe FPS drop, that issue is at least as old as Whispering Ice, but that's not the main reason for current fps drops. It's something else with the client, and the worst thing is it seems tggg doesn't even have a clue to what exactly they fucked up this time. Frankly, this remind me of the infamous Black Screen Plop incident. Which sadly (could)mean we could wait about a month until this is fixed, unless someone from community finds a solution which then would be deployed as tggg's fix. |
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Same Problem, here. Crashes in 20s-5min since last patch.
Win7 64x Nvidea gtx 560SE. As soon as the Ram is full it just drops in FPS, freezes, crashes. It was not this way 2 days ago. |
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Update Windows 7 to Windows 10 fixed this problem in my device.
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" every so often = 2 maps Last edited by Cuan#5704 on Dec 20, 2019, 12:33:16 PM
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" It solved my problem in MY DEVICE so if you run out of options you try what might work. And if you are going to pour out your dependency and offend maybe you should think over the dark cave and hide in forever? Because if the problem mainly concerns games under Windows 7, why should I not try 10? It works? works for me, so why do you upload your shitposts? |
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