What to Expect From the 3.9.0 Expansion

It will be the same like every league happens - lag, a lot of bugs, not properly tested.
HYPE!!!!
Blight Flashback hype?
Based on years of experience this is.

Don't get your hopes up is all I'm saying. Lags, disconnections and rubber banding won't get fix. Lot's of mtx will get sold.

Based on years of experience this is.
praying to god 3.9 isn't going to be as terrible as 3.8
This league suck HARD its boring af, the "new" is pure shit the usage of towers is VERY clunky the only good part is the 1 anointed skill point that we can get. thats it.

Also give us a auction house already so hong kong can be free!
I Think that the premise of a good league is that it has its own Endgame Content apart from being JUST some slight map modifier. Harbinger for example added nothing more than some flying dudes and 1 map called beachhead. Abyss gave us depths, stygian wises, new stat sockets, Elder etc just awesome. Same as Legion or Synthesis or Betrayal, giving us whole new Endgame bosses and themed endgame encounters like the 5way battles. Blight kinda falls off in the way that it will never be anything more than spore fight in a map or a slightly longer spore fight in a blighted map. It has no actual like.... big themed endgame, some blight boss or Blight realm, Blight Core or something to tie the league contents progress line
What to expect?
1. More MTX (especially wings!).
2. Nerfed content (worst drop-rates, worst access to Delve and other past leagues features etc.).
3. New meta-play - minion skills will be nerfed to the ground to make sure people will no longer try to play minion builds. They will have to like a new meta skill(-s), this time bows related.
4. More lags due to an "improved" game graphic design and other problems with game engine optimisation and servers management.
5. More bloated mechanics, forcing players to be not only meta oriented, but also to spend more time to deal with more time demanding RNG layers.

Point 5...
Why GGG tries to design a game for streamers, real money traders and no-life gamers? Is that optimising a game for Chinese market, where endless grinding designed for professional players is the preferred way? I understand that a Chinese market is tempting - there are 600 million people playing games on regular basis... But seeing statistics on Steamcharts, POE is loosing its player base, so direction taken by GGG is BAD.
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NoctissArts wrote:
Abyss gave us depths, stygian wises, new stat sockets, Elder etc just awesome. Same as Legion or Synthesis or Betrayal, giving us whole new Endgame bosses and themed endgame encounters like the 5way battles. Blight kinda falls off in the way that it will never be anything more than spore fight in a map or a slightly longer spore fight in a blighted map. It has no actual like.... big themed endgame, some blight boss or Blight realm, Blight Core or something to tie the league contents progress line


At Abyss, 99% never saw that boss fight, as it was so rare and the drops were mediocre at best. Synthesis, oh there were bosses? Wow, not once met one... but I met two already in Blight!

Legion was terrible farming for nothing and you needed a meta AOE clear build to succeed.

Betrayel was awesome yes, but it took too long to unlock the hideouts, so I only saw the boss there once as well.

Blight is great, very rewarding and doesn´t disturb mapping. With legacy by far my favorite league, but I agree, I am missing new items and Blight specific bosses.
GGG why launch the league on consoles days after launching on PC? This ends the market in consoles, because the meta builds on the PC and the items for these builds already start with absurd prices, the pc costs 10c, console 1ex, so it's bad for consoles, rethink this please!

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