[3.13] HC/SC/SSF All Content Miner - Any Mine Skill - LL/CI - 12k ES w/ Videos!

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Asag wrote:
Alot of people from this topic use synthesis wands. You just buy them or craft?

I really would like to craft wand for myself because in previous league I learned that very often its much cheaper to craft some stuff (made shield for my build with like 4ex while people were charging like 20-30 for them).



The wands are difficult to craft, but it is possible this league
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Asag wrote:
What will happen if I use remove lightning mod/add lightning mod if item dont have any lightning modifier on it? Will just 1 be added or nothing happen or something random will be removed?


it doesnt work
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veron1903 wrote:
I've just started this league and I'm trying this build for my alt and I've got a question. I don't understand how ES builds like these are viable. I don't see much damage mitigation tools for the character. How does our character survive to big damage? I don't see any armor or evasion, just ES with little reductions coming from passives and ascendancy.


10-12k ES mitigates a lot of damage. That coupled with enfeeble, some block and slow from aspect of the spider add up to quite a bit.

The build also gets 20+m dps easy, so deleting everything before it can hit you helps.
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Navezz wrote:
How hard is it to craft medium aura cluster jewel with Stalwart commander & first among equals? Aren't those 2 the best passives on it?


Not hard, neither is that rare
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Castel02511 wrote:
Hi, I recently faced an issue with the CWDT set-up.

The CWDT doesn't work no matter what in my actual wand. I tried level 1 and 9 CWDT gems, level 1 (0% and 20% quality) and 6 Immortal Call gems and level 1 Steelskin gem.



Did I miss something ? It seems the +1 to level of all spell gems mod is the cause. I tried with normal wand and it worked perfectly fine.


It should work fine
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Asag wrote:
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Castel02511 wrote:
Hi, I recently faced an issue with the CWDT set-up.

The CWDT doesn't work no matter what in my actual wand. I tried level 1 and 9 CWDT gems, level 1 (0% and 20% quality) and 6 Immortal Call gems and level 1 Steelskin gem.



Did I miss something ? It seems the +1 to level of all spell gems mod is the cause. I tried with normal wand and it worked perfectly fine.


I just realised BeerLeague made an mistake and put CWDT in Trigger wand. Gems can only be "supported" by one trigger at a time so your wand cycle between wave and immortal call and CWDT does not work at all in this wand.

Thats why it worked fine on your "normal" wand, + to gems have nothing to do with it.

@Fyrenti
How did you craft this wand? :o
Would like to know about other rares too, maybe put every slot in spoiler if you dont mind explaining? I think alot of people are interested in crafting their own rares but are not sure how to start.


Oh yeah, sorry missed that. I'm not using the same wand anymore. changed it up for crit multi
I've been playing this build since launch and got to T16+ with Shavs and Prism Guardian. But I'm curious to know if I'm playing a miner correctly.

I was concerned about playing a miner because of RSI but found out that if I bind Ball Lightning to Q and Detonate to SPACE, I can just hold down SPACE and Q and Ball Lightning kind of functions like Arc, killing all the mobs. This is much easier than aiming and trying to drop mines all over the place.

I'm clearing maps this way but my mine counter only shows 4-5 mines deployed, while I can drop 19 mines if I do not detonate.

I've wiped on A0 Sirus twice and my build seems pretty OP for A0. I've spent over 7ex on the Shavs, Prism Guardian, and Presence Of Chayula.

Should I be dropping all 19 mines and then detonating for max DPS? Or can I just hold down Ball Lightning and Detonate and only dropping 4-5 mines at a time?
Last edited by FaroBoon on Jul 17, 2020, 10:54:24 PM
I still do not understand how this build leeches ES with the gloves without Ghost Reaver?

But we have Ghost Reaver so?

How do you generate power charges for Machina? Or you skip this part and only leech work?
Last edited by Asag on Jul 18, 2020, 4:40:07 AM
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FaroBoon wrote:
I've been playing this build since launch and got to T16+ with Shavs and Prism Guardian. But I'm curious to know if I'm playing a miner correctly.

I was concerned about playing a miner because of RSI but found out that if I bind Ball Lightning to Q and Detonate to SPACE, I can just hold down SPACE and Q and Ball Lightning kind of functions like Arc, killing all the mobs. This is much easier than aiming and trying to drop mines all over the place.

I'm clearing maps this way but my mine counter only shows 4-5 mines deployed, while I can drop 19 mines if I do not detonate.

I've wiped on A0 Sirus twice and my build seems pretty OP for A0. I've spent over 7ex on the Shavs, Prism Guardian, and Presence Of Chayula.

Should I be dropping all 19 mines and then detonating for max DPS? Or can I just hold down Ball Lightning and Detonate and only dropping 4-5 mines at a time?
Clear with a couple mines each time. Tough bosses, ideally you want to drop them all then pop them, and start piling up the next pile as the first batch goes.

Ideally rarely happens. :)

Once you start getting used to mines, and how ball lightning works, you start to use them strategically. Drop mines before doors, open door, pop, stand to the side and watch the room contents dissolve. Load up 19 mines before you trigger a boss. The ones that stop to talk smack to you - looking at you, Kaom - give you an easy opportunity to pre-load the battle. Bosses that charge, you can drop mines right on or behind them, goad them into charging, and the balls will follow along as they charge, grinding off their life super fast.

Sirus. I'd love to see some Sirus tips!
Current league IGN: Teldra_Anc_LAD
Feel free to message me in game if I'm on.

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