What League would you like to see in future?

The Optimisation and Order League would be great yep.

- Scrolls and perandus coins are auto pick up if check

- When you Crtl+click and item it goes in is default tab (Map/currency/...) if not, in the Tab 1.

- Gem/flask Tab

- a "build" tab : similare to the Equipment inventory, where you can put 2 builds of equipment and frat on them directly from this tab.

- Personalise the mouse cursor (bigger, with color.. something we can track behing the visual mess)

- More Graphics/Sound options : (hide shadows, hide other characters, hide/reduce all visual effects, disable the sounds for "minions/.." (those 6charges expiring on 80+ minions... my ears...)

- A death log (what are the last 10 damages from X skill/ Y mobs you took)

- A tracking log/tab (mobs killed/rare killed/ uniques found, best xp per hour)

- A minions infos Tab ingame (how much dps got my zombie, from wich type of damage, with what skill...)

- Delete all those useless drop, like basically, when you use the NEversink regular filter, just... don't even drop all of those items take ressources for nothing, reduce the loot to a restricted 10% best, i mean, just what any regular loot filter display anyway.

- Rework maps, you can make new visual environnement for them, add new ones, make them a bit more meaningfull, add more objectives

(kill the boss : +20% loot (well now we get sometimes a missions so its good too)
kill 90%+ of all ennemies : +10% loot
Finish it without taking damage : +20%
Found some point of interet on it (a lore stone... a ghost) +10% rarity
Don't kill the villagers : +1 random unique
Avoid the boss special hit : +10% rarity)

I mean you can make a list of some randomised goal in each map to give more interest)

Rework the way you use flasks ?
Currently people are either :
not using them or just the life when in big danger, or spamming the 5flask all the time or via macros because you need them all the time with those high damages spikes.

You could add some new affixes on them like "trigger the left/right flask too when used", have only 1charge but the duration is 20secondes, but you need 200-400mobs killed to recharge it so its not always up.

Special flask could also work like an Aura, only one at the time, let say :
You activate your granite, it gives a bit less, maybe 1500-2000 armor
THen you wanna run to the next pack, you activate your Quicksilve,r it give +20/30% move speed while active, but it deactivate the Granite one, so we still need to use them regularly but according to the situation.

MAke/Change some maps mods you basically never use (i mean reflect mods and no mana/heal/ES regen, its just rerolled with Chaos or dump if its already Valled)
you could have:
Time limited maps like in Zana as a mod
Full 1 element map (full Cold+ frozen mobs, Fire + burning mobs)
Tempest Maps
Sand maps (like the moving sand in the boss map Act 9), you need to avoid the sands, or you are slowed deeply and they are moving
More Weather in maps (Rain/Sunshine, affecting the area and rewards)

Also currently all mods are "give more damage to monsters" mainly, why not having "all mobs got +50%/ to 400% life, or +5000 armor, or "rebirth" on death, run away when life under 30%" there is other way to have variation instead of those
"+430% critical multiplier
+ 80% critical
+90% of this damage"

And tanks could have some piercing mechanics to pass trough a lot of armor for instance so some mobs would take more time for a pure Glass Canon and advantage some more tanky build "

It just make them one shot if no one hit killed... tankiness could be another way for some maps. I would prefer sometimes to have 20mobs on the Azz trying to kill me with the 40damage per hit and 2million life each (with the exp according the time pass) rather than one shotting 350mobs in a flash to be kill by a Half dead worm dealing a stupid 9000damage on his super critical ...

Remove all those useless chests and make maybe only 2-3 per maps, a bit hidden in the background but with rewards like 1bligh chest (currency/armors/rings.. )



(just ideas, don't panic ^^')
Last edited by Bakudan#2344 on Sep 21, 2019, 6:07:45 PM
More legacy leagues. I really dont know why they dont use them as filler while they work on making good leagues. Instead of slapping half-ass, untested leagues together, just fill that slot with a legacy league.
Pls can we get a pvp league like the cut throat events. Pvp is the most neglected area of the game, it is disgraceful. Mayb even a poe royale league where u get pulled out of whatever instance ur in and forced to pvp 20 other people of the same level for currency or drops etc. POE ROYALE OR CUTTHROAT LEAGUE.
"
KingCroc wrote:
Pls can we get a pvp league like the cut throat events. Pvp is the most neglected area of the game, it is disgraceful. Mayb even a poe royale league where u get pulled out of whatever instance ur in and forced to pvp 20 other people of the same level for currency or drops etc. POE ROYALE OR CUTTHROAT LEAGUE.


Literally dozens of players would love this.
Ghost league (Torment II):

-every unique monsters is ghosted by default

-bosses are double-ghosted with a chance to spawn more spirits on the bossroom

-guardians/Atziri/Izaro/Shaper/Elder are tripple-ghosted by default

have fun!
Kappa
d:-D*
Path of Exile: Trade league would be awesome, I just need an aunction house for consumables.
I would like to see league, where people will upgrade their PCs from 90s version into something that you can buy in 21st century for couple hundred dollars.

I play on 4k resolution with max details and I have never had low fps, lags or errors.
i've posted my idea many times.
basically FF7 battlesquare. you enter an arena and you fight like max 12 battles. each battle has varying degree of mob amount and strength which gets harder and more overwhelming the higher the arena count you're in. 4 different bosses, each have a chance to spawn in arena 9/10/11/12 to their respectful strengths and tiers.

after each arena you have to choose if you go on or quit. if you choose to go on you can't back out, you either survive or die. survive by lasting the time limit or killing all the mobs. each arena time limit could be 1 minute or so, nothing crazy high, but mobs just swarm you throughout the time.

each time you choose to move onto the next arena another mod gets added, like a map mod. so you can get upwards of 11 mods which is very high, scary, exciting, and rewarding.

the rooms from 1-8 could also spawn league specific mobs, like perandus mobs, or breach mobs, or harbinger mobs, w/e. that way you could keep the league specific stuff going.

if you die or choose to bow out or complete all arenas you get all the loot from the mobs you killed, or chests, since thats kinda how GGG likes to go now.
since chests don't scale magicfind stats and also spread out the drop of loot over a longer time.

you could do this another way - almost like an alva temple, where every map area you get an arena which you need to complete. these can last longer, like 2-3 minutes.
then once you get however many arenas stored up to your liking (max of 12, but can run them earlier) you could go run the big battle arena.
doing it this way would have more control over how many arenas you get to run, which seems like it could be more HC friendly.

so you could run 6 arenas from maps, then say okay lets do a battle arena. you wouldn't have a chance at a boss, but you'd have higher chance to successfully complete the entire arena. maybe have an extra large chest upon completion in order to incentivize not quitting.
Poker league.

You slay gamblers and they drop poker chips. You take those poker chips and go play ring games and there would have to be a nightly multitable tournament with big prizes. You spend your poker chips on valuable items.
"
Bakudan wrote:


- Personalise the mouse cursor (bigger, with color.. something we can track behing the visual mess)




PLEASE GGG!!!!

I lose my mouse pointer all the time
I've lost control of the controls...
Jesus take the wheel"
RAizQT during Kammel HC race

Report Forum Post

Report Account:

Report Type

Additional Info