Upcoming Improvements to Blight

Nothing about melee? Have you guys tested your blight maps with melee?
I guess not..
Let me tell you, it is nightmare and short league for me because of it.

I suggest WAVES, buff monsters in TD and more tower focus, so many builds(all melees) have chance to engage this new mechanic and it will fix lagg issues.

Off screen kill mobs or pile minions is only way to play this. QA team hello?

TL;DR Forced metashift, unfair for melee.
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bvanharjr wrote:
This aura, the "'Cannot Die' aura," needs to go away before I show your servers how bad it is by crashing every realm. Again. :P


They're gonna! Read the patch notes!

Please don't crash my realm again ;_;
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tackle70 wrote:
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it had some significant technical issues


How exactly do you get technical issues with a sound effect? That sounds like some serious spaghetti code if true.


Yeah, I was also wondering how performance could be affected by which sound file is played when a trigger occurs.
And Legion that takes 3s to load after touching the monolith?
Deleted
Last edited by Bladecaller#7925 on Aug 6, 2021, 1:46:33 PM
This league just need fix like bestiary with deleting nets. Here just need is to delete towers and this will be simple and good feel, like breaches or abyss.
Last edited by greezly2#1594 on Sep 12, 2019, 7:55:55 PM
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AShugars wrote:
Hopefully the rewards scale with Map tier difficulty, and not like last league where everyone and their grandmother was farming T1-T2 maps for Legion Rewards.

SCALE REWARDS WITH DIFFICULTY!!!!!



They already do. Better oils come from better maps what else do you want.
nothing on how the portals spawn on TOP of the pump? so you gonna leave it RNG too.. amazing.
"Parade your victories, hide your defeats. Mortals are so insecure."

Once you break the cycle of fear no angels or demons can whisper you their sweet nothing words.

Retired since crucible.(Not a free tester anymore for a multi billion dollar company).
nice
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Blight monsters that cast Proximity Shield will no longer be able to cast the skill if they're already standing in a Proximity Shield. In addition, Blight monsters that have an active Proximity Shield will now disable it if they become affected by another Proximity Shield.


Can we just get this change applied to the base game? Multiple overlapping prox shields are annoying wherever you find them.

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