Upcoming Improvements to Blight
Hopefully the rewards scale with Map tier difficulty, and not like last league where everyone and their grandmother was farming T1-T2 maps for Legion Rewards.
SCALE REWARDS WITH DIFFICULTY!!!!! |
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" How exactly do you get technical issues with a sound effect? That sounds like some serious spaghetti code if true. The 352nd character to hit Level 100 in Standard
The 82nd character to hit Delve 1000 in Standard |
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And what about blighted maps crashes ? :( It happens very frequently, the instance crashes and closes, and it happens players can't access their rewards after completing blighted maps...
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Genial, se entiende que siempre habrá sus "Bug" pero se agradece que tomen en cuenta los mensajes de los jugadores y poco a poco lograr una mejor jugabilidad.
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I guess anoints that were unknowingly removed from amulets when corrupted into talismans will not be returned/refunded?
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pog
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WAVES
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less mobs. booooo
just change the "tendril" look, because with too many its basically the entire ground and that would be a huge improvement to performance no doubt |
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"In addition, based on your feedback regarding Proximity Shields and the 'Cannot Die' aura on Blighted Monsters, we've made some changes. The 'Cannot Die' aura will no longer be able to spawn on Blight monsters now. Blight monsters that cast Proximity Shield will no longer be able to cast the skill if they're already standing in a Proximity Shield. In addition, Blight monsters that have an active Proximity Shield will now disable it if they become affected by another Proximity Shield. This should reduce the number of cases of overlapping shields. These changes (as well as the resolved issues listed above) are likely to be included into the 3.8.1 update which is currently scheduled for next week. We'll post a preview of its patch notes as soon as possible."
With the sheer amount of monsters on the screen, you guys should have known that these two skills were going to be a problem. Shit, you've already adjusted these things in-game. Why are they operating the way they used to here? |
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"The "Cursed Concoction" passive skill causes Blasphemy Curses to deactivate"
This was also happening when I used a Mana Flask. ~ Adapt, Improvise and Overcome
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