There are so many useless cards and The really cool ones never drop. On a good day I find a Rain of Chaos!
The problem with the cards is the penalty as you level. Because they have such a low drop rate, by the time you get one to drop, if even that, you're essentially out of the level range where you have a chance for any more to drop. That makes SSF incredibly painful with divination cards.
While trade leagues have it OK due to a very large pool to get cards back and forth with, SSF (and especially SSF HC) are kinda SOL here. For SSF leagues the penalty needs to go so we can actually have a chance to find these for ourselves. We don't necessarily need the drop rate increase, just the elimination of the leveling penalty.
EXP penalty, fine. We need an incentive to push forward. But the currencies and cards penalties are entirely punitive in SSF leagues. We can't trade, so there's no reason to have the penalty. "But you can migrate to non-SSF after getting the cards!" - well, then take that off the table too. If we made characters for SSF, they should stay SSF. But the gap with these items is too large between trade leagues and SSF.
I doubt anyone wants to go through the sheer boredome I went through in Legion farming twenty two Imperial Legacy cards just to have a halfway decent bow. Granted, The Foothills is close to the LV 68 cap, but without the penalty in place they would have dropped much sooner.
I'm fine with targeted farming, but let us do it at our leisure. Being forced into only maps for the most part sucks, especially because getting the maps you want isn't exactly a timely affair.
All cards also drop in maps with the corresponding layout.
Imperial Legacy for example, drops in Desert.. a T1 map.
Or does it work differently on PS?
Seems to be a sacrifice you just have to accept if you choose to play solo leagues. I feel the cards are intentionally made to be hard to find so everyone cant just have really good items instantly.
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