Path of Exile: Blight Teasers

One more week in pain!!!
Waiting for new league hurts soooooooo bad!
👍🏻👍🏻👍🏻👍🏻👍🏻👍🏻
Again nerfing Multistrike?

From %150 more damage for 2 additional hits down to %66 more? Wow that is about 2,5x LESS damage overall. Why?

Why do you keep nerfing it so hard? It performs too well? Or why?

How many times in a row?

Maybe you just remove this gem from the game at all? Why do you keep nerfing it from league to league?

they also lowered the damage penality of that gem so that your initial dmg isnt modifyed by like 35% less dmg.
its a step in the right direction but they should may be just remove 1 extra hit and the less dmg and just increse the more attackspeed back to like 100%.
More meaningless Div cards, ooooh, ahhhh, so exciting!

Rest of the stuff looks good. Not sure why div cards even exist at this point. It's fun to look at a double implicit Headhunters card but I'll never find one so who tf cares?

Edit, it would actually be really cool for them to implement cards that have almost no chance to drop and just not say anything so when someone does find them they go fucking WILD! =)
Last edited by ClickerPro#4635 on Aug 30, 2019, 5:41:37 PM
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hidden_gobsek wrote:
Again nerfing Multistrike?

From %150 more damage for 2 additional hits down to %66 more? Wow that is about 2,5x LESS damage overall. Why?

Why do you keep nerfing it so hard? It performs too well? Or why?

How many times in a row?

Maybe you just remove this gem from the game at all? Why do you keep nerfing it from league to league?

They buffed it. They dropped it down from 30% less to 10% less, so the formula looks like:

Old: (.7 * 1 + .7 * 1.5 + .7 * 1.99) / 3
Old: 3.143 / 3
Old: ~1.048

New: (.9 * 1 + .9 * 1.22 + .9 * 1.44) / 3
New: 3.294 / 3
New: 1.098

Nothing else about the gem appears to have changed. Also, due to the changes a level 21 will probably provide more benefit now than the old version.
Necromancer ascendancy image is called "ChickenNuggets", I wonder where this is going.
It looks like we can go to any low level zone we'd like to summon max level spectres, given how the new raise spectre gem works.

That makes losing them not be so bothersome, which is welcome.
Now that prestige classes will finally leave lab in 4.0, will GGG get it right this time or will they find new ways to repeat old mistakes?
The wording on spectra “ minionS “ is that all minions? And the “ minion “ is only the spectra?

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Vegacius wrote:
The wording on spectra “ minionS “ is that all minions? And the “ minion “ is only the spectra?



Minions are (spectres/golems/zombies/skeleton/animate guardian/animate weapon/herald of agony/herald of purity/holy relic/etc... Even with some items that spawn minions like hatbingers or bestial or spectral wolf etc... all skill gems or non skill gems that have minion tag on them considered minions.

So when it says +2 to minion gems or increased damage/life/attack speed/cast speed/etc... to minions means all i mentioned above.

With one exeption that exemple increased attack speed will effect only melee minions while increased cast speed effect spell minions.

Hope this helped a little.
I'm not too sure what to think of the new necromancer tree... I mean for my playstyle Mindless Agression and Commander of Darkness are a no-brainer but I kinda miss the Invoker node, the greater cooldown reduction on convocation was the heart and brain of my necromancer builds, unless of course you now get significantly more cooldown reduction through quality on your convocation gem, which would make up for the loss...
I guess I'll have to see how necromancy works/feels overall once the update hits and how the new support gems might change the overall use of minions.
(REALLY hoping that infernal legion support will work with SRS)






Also... why is the necromancer skill tree called "ChickenNuggets.jpg"? Is that some kind of developer joke that I am too peasant to understand?
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