As a summoner main, I'm not liking the focus on improving them for Blight League

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Baron01 wrote:
Winder Orb dominated for so long before it was neutered in 3.7 and even that happened more to put melee cyclone into spotlight than to hurt spell casters.

fixed
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
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raics wrote:

Good thing I played a chieftain summoner hybrid this league, it would probably feel pretty dumb after next patch.


Tukhoma totem spectres + Scorching ray totems?

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Motopsycho wrote:
Im the only one who thinks necro is already OP as is?


I thought the same thing too in a few meta builds but in some other setups they felt rather under-powered in comparison. Most posts i make about buffing summoners is more about equalizing that difference rather than an overall buff to the class itself. Hoping that this isnt the same trend we've seen for previous leagues where 50%+ only play summoners, then it will be nerfed at the end.
Innocence forgives you
+1 to the OP.

The ups and downs from the buff / nerf cycles take away from enjoying certain builds. It's often in the places where GGG doesn't shine a spotlight that consistently satisfying gameplay experiences can be found.
Now that prestige classes will finally leave lab in 4.0, will GGG get it right this time or will they find new ways to repeat old mistakes?
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鬼殺し wrote:
I think what you're feeling is that awful twinge of 'oh no, they're 'buffing' my main archetype', because you know what that means. Not just in the short term, but the mid and the long. You know from precedence that it means a narrowing of your archetype's power. Probably an influx of less-dedicated summoners riding the gravy train and confused as to why you're upset that your 'jack of all trades' go-to (good choice of words for a necromancer in any good ARPG) is going to be honed down to one skill, one ascendancy notable. And then when the party is over, and all the ring-ins blow out, all that will be left is the tattered remains of your favourite playstyle.

I feel for you, Pizza. I really do.

But isn't it funny, and sad, that we're reaching a point where we're almost *eager* for GGG to *not* buff our long-time comfortable archetypes? I mean, what exactly does that say about them as developers? It's almost like they're Corporate, sweeping in to 'fix things' at each branch and franchise when things run just fine as they are. A little janky at times but we've learned to work around that. That's part of the fun. And they just don't get that.

They say 'fix', we hear 'fuck up'. They say 'we're buffing that', we hear 'we're turning it into the flavour of the month and then nerfing the crap out of it afterwards'. Just when exactly did that happen?

I mean, isn't playing PoE in and of itself masochism enough? Now every three months you're dreading the 'buffs' because TencentGGG might just notice an opportunity to turn your preferred Ascendancy into a fast food meme.


It’s incredibly sad. And frustrating. GGG’s overzealous - albeit understandable - pursuit of a shifting meta in the name of league launch excitement has done severe collateral damage to the game as a whole.

I think our whole point of view on how to play this game needs to change. Basically, the only challenge is figuring out what easy mode is in any given league and then exploiting it. On the other hand, players who choose easy difficulty should not be given as much respect and reverence as they are currently given, regardless of how rich it makes them.
We're all in this leaky boat together, people.
agreed.

moreover, i can confess that i have some strange bad mixed feelings. summoners were clearly off-meta since the start of my poe journey (legacy league) and i played them every league. blade vortex, winter orb, cyclone... never played them at the time they were meta, just because i dont feel myself well if im the part of majority. if summoners will be "flavour of the month", i will not be able to play them because i will not be able to consider myself as off-meta elitist in this case. of couse this is my personal problem, still it exists.

and, second point, i really have a bad feelings when the devs pronounce "archetype". the game needs more passives, more ascendancy branches, more build-enabling uniques, thats developers job to provide these variety. this "archetype" approach clearly reminds me the gear sets thing from d3. for example, i wanted to build super tanky soulwrest juggernaut with devouring diadem in upcoming league, but developers will stupidly buff necromancer to become op, forgetting about other exotic summoners ascendancies, putting high pressure on other options. i want to be jugg, okay, but i dont want the situation when necromancer ascendancy will have like 300% or even more damage than me and i highly ensured there will be super strong defensive shit in this ascendancy too. is this healthy for the game, for the build variety? no. that makes me sad.
dead game
bring back 3.13
Last edited by Tainted_Fate#2799 on Aug 21, 2019, 1:38:10 PM
Regarding minion speed, I thought I saw a video of minions zipping around and the comment mentioned a support gem for minion speed increase? I think it might have been in the ZiggyD piece, but I'm not sure? IIRC, it also mentioned support gems for impacting minion behaviors, e.g., making them more aggressive or more defensive.
Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
Last edited by Turtledove#4014 on Aug 21, 2019, 2:01:52 PM
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Tainted_Fate wrote:
agreed.

moreover, i can confess that i have some strange bad mixed feelings. summoners were clearly off-meta since the start of my poe journey (legacy league) and i played them every league. blade vortex, winter orb, cyclone... never played them at the time they were meta, just because i dont feel myself well if im the part of majority. if summoners will be "flavour of the month", i will not be able to play them because i will not be able to consider myself as off-meta elitist in this case. of couse this is my personal problem, still it exists.

and, second point, i really have a bad feelings when the devs pronounce "archetype". the game needs more passives, more ascendancy branches, more build-enabling uniques, thats developers job to provide these variety. this "archetype" approach clearly reminds me the gear sets thing from d3. for example, i wanted to build super tanky soulwrest juggernaut with devouring diadem in upcoming league, but developers will stupidly buff necromancer to become op, forgetting about other exotic summoners ascendancies, putting high pressure on other options. i want to be jugg, okay, but i dont want the situation when necromancer ascendancy will have like 300% or even more damage than me and i highly ensured there will be super strong defensive shit in this ascendancy too. is this healthy for the game, for the build variety? no. that makes me sad.


Your juggernaut minion build i find very respectable, In most threads where i speak about minions the goal is to ENABLE non necromancer setups and with the addition of the Timeless Jewels in legion it finally started to feel like many of these would become possible.

If somehow minions take too much of a front and center view this patch i can see it hurting that potential quite severely as you mentioned, In the coming patch i was going to go for a Guardian 6 spectre setup but depending on how they shifted the ascendancy for the necromancer that might just be a waste of effort on my end if i want to make gains and be able to afford equipment.

If you want to be the most powerful summoner possible i think the necro should be that option but we should still be able to reliably given enough investment and tweaking be able to clear end-game content on any other class using any build type, Transforming a class that normally would not be apparently good for something and using its disadvantages as a strength rather is some of the most fun i've had in this game.
Innocence forgives you
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SilentSymphony wrote:

Tukhoma totem spectres + Scorching ray totems?

No, I had a cyclone build that summoned raging spirits with comk, now that they made cyclone a channeled skill I could get rid of the weakest link in there, comk.

So it's 100% conversion ngamahu, cyclone cwc raging spirits with fire spectres and golem, and ancestral warchief for tougher cookies. That new accuracy aura is also just what the build needed. Too bad I didn't have enough time to play it, pretty fun.
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
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Boem wrote:
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Pizzarugi wrote:
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ciel289 wrote:
where do you get this 100% movementspeed from? i cant find it


I went looking as well. The closest thing I can see related to their movement speed were in two very short clips in the trailer video. The first one had what looked like summoned skeletons in a running animation, the second had what I assume is the new Carrion Golem zooming crazy fast towards the player.


I was being hyperbolic, are those zombie's in those clips moving at current normal speeds?

It seems so dumb in comparison to when i played zombie's a couple of league's ago.

If that's normal speed currently, then i fucked up, i thought that was a change.

Peace,

-Boem-


with minionspeed gem and 3 pieces with minionspeed that seemed like normal to me... too bad getting high STR/life and minionspeed(for Baron) is hard because you want them on Unset rings and you somehow need to cap resists too :/
d:-D*
Welp, GGG's shared just about everything related to necro changes by finishing up with previewing the ascendancy. A new wand that can roll a mod that gives +1 to all minion gems, a belt that takes Flesh Binder's caustic ground and makes it universal for all minions, spectres got buffed to be allowed to reach level 90+, most of the skeleton and zombie passives were added to the gems, etc.

There's nothing much else to wait for except for the passive tree, patch notes, and any clarification GGG makes on reddit.
PoE players: Our game has a wide diversity of builds.

Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build!

MFers found strength in their Afflictions. They became reliant on them. I am not so foolish.

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