[3.25] Scourge Arrow Poison Prolif Pathfinder - Fast, tanky, fun to play

Hi, ive been playing this build for 3 leagues. This league i don't know why my totems are dying instantly. this has never happene. Can you please help me with it i dont know if im doing something wrong
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Lanaya9tf wrote:
Hi, ive been playing this build for 3 leagues. This league i don't know why my totems are dying instantly. this has never happene. Can you please help me with it i dont know if im doing something wrong


Hmm didnt wanted to reply before I tested it enough but so far dont rly see any difference between survivability of the totems in past league and current. I had some weird experience early into the league with TR totems and some rogue exiles but thats about it.

Also, small build update:

After playtesting enough replaced Rain of arrows of Saturation with Storm Rain again, after all we dont need roa of saturation for clear even though I originally thought we will, and Storm Rain makes Soul Ascension stacking much more consistent.
My builds:
https://pobb.in/u/thedeathbeam
My site:
https://mapsofexile.com/
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thedeathbeam wrote:
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Lanaya9tf wrote:
Hi, ive been playing this build for 3 leagues. This league i don't know why my totems are dying instantly. this has never happene. Can you please help me with it i dont know if im doing something wrong


Hmm didnt wanted to reply before I tested it enough but so far dont rly see any difference between survivability of the totems in past league and current. I had some weird experience early into the league with TR totems and some rogue exiles but thats about it.

Also, small build update:

After playtesting enough replaced Rain of arrows of Saturation with Storm Rain again, after all we dont need roa of saturation for clear even though I originally thought we will, and Storm Rain makes Soul Ascension stacking much more consistent.

Thought the same thing about ROA and Storm rain but after I played new version of the build I thought the last version of the build my damage feel more consistent than the new version I don't know why maybe because we need to stack grasping vines before we deal real dmg or maybe because they took out the flat dmg from the skill.
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Dassort wrote:
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thedeathbeam wrote:
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Lanaya9tf wrote:
Hi, ive been playing this build for 3 leagues. This league i don't know why my totems are dying instantly. this has never happene. Can you please help me with it i dont know if im doing something wrong


Hmm didnt wanted to reply before I tested it enough but so far dont rly see any difference between survivability of the totems in past league and current. I had some weird experience early into the league with TR totems and some rogue exiles but thats about it.

Also, small build update:

After playtesting enough replaced Rain of arrows of Saturation with Storm Rain again, after all we dont need roa of saturation for clear even though I originally thought we will, and Storm Rain makes Soul Ascension stacking much more consistent.

Thought the same thing about ROA and Storm rain but after I played new version of the build I thought the last version of the build my damage feel more consistent than the new version I don't know why maybe because we need to stack grasping vines before we deal real dmg or maybe because they took out the flat dmg from the skill.


Last version was pretty much just same damage all the time with ralakesh and olesya, new one is a lot more backloaded in soul ascension (its literally more than half of builds damage) so its probs more because of that than the vine stuff, but its also big reason why we can go way harder on defenses now so i dont rly mind
My builds:
https://pobb.in/u/thedeathbeam
My site:
https://mapsofexile.com/
Last edited by thedeathbeam on Aug 6, 2024, 10:12:19 AM
Hi ! The build looks amazing.
How is it FPS-wise ? I'm a bit scared that this much projectiles on the screen could fry my PC.
Also, do you have a video of 3.25 ?
Thanks
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redhelling22 wrote:
Hi ! The build looks amazing.
How is it FPS-wise ? I'm a bit scared that this much projectiles on the screen could fry my PC.
Also, do you have a video of 3.25 ?
Thanks


It can definitely be pretty hard on PC, 6 ballistas with SA and return projs can get laggy. Dont have video for 3.25 but i saw some on youtube you can check probs (just look for poe scourge arrow 3.25). But the build did not rly changed so the most recent vids in the guide should still apply
My builds:
https://pobb.in/u/thedeathbeam
My site:
https://mapsofexile.com/
Of i have Culling stike in bow , Can I substitute the Eternal Struggle amulet with something else? If so, can you give me your opinion on which one is best?
I don't know if the Malignant Madness line is important or not?
I'm running Defiance of Destiny for that extra tankiness.
Laihduttakaa.
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Einea5mk wrote:
I'm running Defiance of Destiny for that extra tankiness.

With DOD , we can run mod : Cannot regen , righ ?
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Banhmithitzz wrote:
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Einea5mk wrote:
I'm running Defiance of Destiny for that extra tankiness.

With DOD , we can run mod : Cannot regen , righ ?


Regen do not prevents life flask recovery, in no regen maps your issue is mana mostly and not life, you can gem swap lifetap there in chest (just be aware that that disables manaforged setup)
My builds:
https://pobb.in/u/thedeathbeam
My site:
https://mapsofexile.com/
Last edited by thedeathbeam on Aug 11, 2024, 9:14:43 AM

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