[3.25] Scourge Arrow Poison Prolif Pathfinder - Fast, tanky, fun to play

Hey! I just got back in the game with this new league (last one I played was Kalandra) and decided to give this build a go. So far it's been really good and now it's just a matter of getting the $$$ for better gear. I just started mapping and should do merc lab (I forgot about it).

On the topic of mapping, is there something that I should avoid? I'm mostly familiar with end game content, probably missed something since Kalandra tho. Not talking exactly what most/least profitable, but just content that the build might not work that well.

Thanks!
Last edited by Tiozao on Jul 31, 2024, 2:35:58 PM
Will the "Trigger Level 10 Shocked Ground on Hit" enchant work? As I understand it, this is supposed to work like a 15% shock, but in pob there is no damage increase. If this doesn't work, then what enchant is better to take (except additional curse), any ele damage?
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who_umbala wrote:
Will the "Trigger Level 10 Shocked Ground on Hit" enchant work? As I understand it, this is supposed to work like a 15% shock, but in pob there is no damage increase. If this doesn't work, then what enchant is better to take (except additional curse), any ele damage?


Yea that sounds about right, it should work. Pob probably simply doesnt support it. You can always also just enchant one of the flat damages yea, its probably best before +1 curse.

"
Tiozao wrote:
Hey! I just got back in the game with this new league (last one I played was Kalandra) and decided to give this build a go. So far it's been really good and now it's just a matter of getting the $$$ for better gear. I just started mapping and should do merc lab (I forgot about it).

On the topic of mapping, is there something that I should avoid? I'm mostly familiar with end game content, probably missed something since Kalandra tho. Not talking exactly what most/least profitable, but just content that the build might not work that well.

Thanks!


Mostly just avoid poison avoidance, reducd flask charges gained but everything else is mostly fine. I would recommend stuff like Expedition with the build tho, works rly well for it.
My builds:
https://pobb.in/u/thedeathbeam
My site:
https://mapsofexile.com/
I'm looking to go back to this build now that annihilation boots is not used, I hated the life flask spamming style. Was wondering how consistent is the dps on pob coz even on uber bosses, pob says we're dealing 20+ millions which is insane if that's accurate. Even the max hits seems absurd no?

[Edit] After disabling enfeeble and immortal call, our max hit seems so much more reasonable now since I'd take those are conditional defense where we need to be hit once and before our arcanist overide our enfeeble curse.
Last edited by ericchongws on Jul 31, 2024, 10:35:57 PM
Do you have any idea hows the ballista survivability in juiced t17 maps?
The damage seems ok from what ive watched in some vids, but im afraid of my dmg uptime if the totems start to die like in every aoe hit.

What do you think? Thank you
"
ericchongws wrote:
I'm looking to go back to this build now that annihilation boots is not used, I hated the life flask spamming style. Was wondering how consistent is the dps on pob coz even on uber bosses, pob says we're dealing 20+ millions which is insane if that's accurate. Even the max hits seems absurd no?

[Edit] After disabling enfeeble and immortal call, our max hit seems so much more reasonable now since I'd take those are conditional defense where we need to be hit once and before our arcanist overide our enfeeble curse.


Yea IC and enfeeble are mostly for mapping, for bosses you would have to self cast IC for max hit but thats pretty annoying so wouldnt recommend :d

"
guirox123 wrote:
Do you have any idea hows the ballista survivability in juiced t17 maps?
The damage seems ok from what ive watched in some vids, but im afraid of my dmg uptime if the totems start to die like in every aoe hit.

What do you think? Thank you


As long as they get 1 attack off it doesnt rly matter if the ballistas die, they have 0.25s placement time. So just make sure you have all the cost reductions so you can spam ballistas when they start dying and its fine.
My builds:
https://pobb.in/u/thedeathbeam
My site:
https://mapsofexile.com/
How is this build so far in 3.25?

I'm still seeing quite a few of darkscorn-scourge arrows builds on poe ninja.

How different are the two builds?
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16vor1006 wrote:
How is this build so far in 3.25?

I'm still seeing quite a few of darkscorn-scourge arrows builds on poe ninja.

How different are the two builds?



This build works very well, great dps and survivability, only bad thing is that enchant on bow +1 curse is really expensive (and progenesis flask too)
What's the idea with Doppelgänger Guise? More survivability while sane?

Also, I'm deciding what to buy next, level 89 transitioning to the endgame build, don't know if I should prioritize the jewels or soul ascension/better gear.
"
Tiozao wrote:
What's the idea with Doppelgänger Guise? More survivability while sane?

Also, I'm deciding what to buy next, level 89 transitioning to the endgame build, don't know if I should prioritize the jewels or soul ascension/better gear.


Pretty much. Need something to solve the phys and lightning coil is just worse than doppel especially with damage conversion like toh.

And cluster + toh over soul ascension, you can grab soul ascension later.
My builds:
https://pobb.in/u/thedeathbeam
My site:
https://mapsofexile.com/

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