3.7| Stress Free PoE - SLOW-MO ZOMBIES |Clear the Atlas with YOUR Items at YOUR Pace (SSF & Co-op)
Sorry for the error. The Passive Tree link has been updated to PoePlanner instead of the PoE Website. It should be up to date now.
https://www.ForeverExiled.com/: Forever Exiled, A Path of Exile Podcast
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" Thanks for your answer. So I will play with charged dash. I like this playstyle when the Legion-Season starts on consoles, 'cause it's really easy and with skeletons a lot of fun. Last edited by Addi1983#9474 on Jun 8, 2019, 4:20:02 PM
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I updated the loot filter to 3.7's :).
https://www.ForeverExiled.com/: Forever Exiled, A Path of Exile Podcast
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Im currenly enjoying this build a lot!! I already finish the story mode.
this is the gear a have right now, i change Consecrated Path for Charged dash to use the Advancing Fortress, will change to Consecrated Path later with better gear: This build is really fun to play, and since in this league a have the worst luck when it comes to gear the ability to use everything in this build comes really in handy. maybe will post gain when i get better gear... |
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I got really lucky this League again...my husband rolled a Ranger that doesn't use any of the A5 jewel rewards, so I had an immediate 2x Violent Dead again! :D I've never found one of these as a random drop, so it makes me super happy when this happens!
I've been using Consecrated Path and I like it a lot...when it works. Playing duo with a Ranger there isn't always a visible monster for me to target, and sometimes it seems to misfire even with monsters on the screen. I'm not sure if it's lag or what the deal is there. On an unrelated note, I'm actually really grateful your PoB only goes to level 90 vs the passive tree link going to 99. It's great having the author's idea of which points can be trimmed since I usually only make it to the mid-80s on a character, so thanks for that :) |
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" You raise something that I find quite topical. As someone who likes to bolt on a few extra passives onto the build, I am always on the lookout for things that could be left out. Currently, besides what WOD has already trimmed, I feel pretty comfortable leaving out the 10% Minion Life to the right of Death Attunement and the 10% Minion Damage to the left of Lord of the Dead (just because they have no additional benefits while other passives combine in other stuff or are needed to get somewhere). There are a couple of things that I wonder about and I would be interested in what others have concluded. Minion Damage vs Minion Attack Speed: beyond the pure POB damage number, does anyone have any reasons for prioritizing one over the other? Currently I favour Damage on the theory that more one shots are better (also why I currently lean toward using Mon'tregul's). Edit: it is just Damage, not Flat Damage Minion Accuracy: if the Wiki is to be believed, then the Zombie Slam can no longer be evaded since 3.2 (in the version revision footnotes for Raise Zombie). Once you get 2X Violent Dead, and Bone Sculptor, I'm not sure how much Minion Accuracy benefits your Minions possibly lowering the value of the passive nodes containing Zombie Accuracy. As I said, I'm curious what other people thing about it. On the topic of opinions, is anyone else highly amused by the text of the new "Dark Dreams" Divination Card? I'm also curious about how the Fortify changes might affect my gem selections. Formerly posted under AnExile_onthePath Last edited by walkjohn55#8649 on Jun 9, 2019, 10:35:42 PM
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What do you think about
1) dropping hatred, and picking up pride for the 39% increased phys dmg taken; and 2) dropping temporal chains / blasphemy for flesh and stone? another 30% maim dmg or permanent blind / 10% decreased dmg taken seems great, for about 10% less mana reservation 3) dropping about 5-6 points somewhere to pick up necromantic aegis, for victario's charity? the frenzy/power charges on the shield seem too good to pass up, and we could probably free up points from whispers of doom if 2nd curse is not required (i.e. if F&B replaces chains) currently using carnage ape and host chieftain spectres for frenzy/power charges, but i don't think they have enough mana to keep up 3x charges unless we run clarity or blood magic - aegis could allow us to get a mob that gives end charges / proximity shield Last edited by spectrearc#0196 on Jun 9, 2019, 12:24:22 PM
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hi,
Your pastebin for PoB didn't work for me. i got SSL error, and when i switched it to http, instead of https, it did wokr. Just a tip in case i am not the only one. http://pastebin.com/i9VaivaE |
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" Ok, now you are just teasing me with all this talk of the new skills and me on the sidelines until Legion starts tomorrow on Console ... " Something to think about - I like that it shifts damage improvement from trash to bosses with the duration thing. But ... Hatred also has some defensive aspects and so it may be another personal preference decision - plus any effect on EE needs to be factored in. " Again, Temporal Chains has some really good defensive aspects which would factor into any decision. Additionally, my personal opinion is that dropping Temporal Chains likely crosses a boundary into a different build. I guess that I am interested in the Aura radii of the various options for this and the previous idea. " A interesting option that comes up again and again (because it has such high potential). If you can handle or prefer the defence/offence trade-off, then why not? If I did it, I would probably keep the 2nd Curse though - again, it's all personal preference. " Formerly posted under AnExile_onthePath
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Spoiler
" I'm glad you're liking it! I like the setup! Use any skills you like! I'm sure I'll miss CD once 3.7 comes out for console tomorrow. Keep us posted for sure! Thanks for The kind words! https://www.ForeverExiled.com/: Forever Exiled, A Path of Exile Podcast
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