Here's a preview of Lacerate in Path of Exile: Legion!

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CaptainWARLORD wrote:
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Bleu42 wrote:
It's a buff skill. That lets you pick two versions of a single skill. The things people will bitch about.


That apparently reserves 25% of Mana. It's gonna be buggy on release. Wanna bet?



nah

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Characters start in Blood Stance, but by using one of the new reservation skills, you'll be able to switch back and forth between Blood and Sand Stance instantly. A low level skill, Blood and Sand reserves 10% of your mana, and while you're in Blood Stance you will deal more area damage with melee skills but have less area of effect. Sand Stance grants more area of effect with melee skills but you will deal less area damage. Repeatedly using the skill instantly switches stances.

The second reservation skill, Flesh and Stone, reserves 25% of your mana to create a zone around you. In Blood Stance, nearby enemies are maimed, which also increases the Physical damage they take. In Sand Stance, nearby enemies are blinded, and you take less damage from enemies that aren't nearby. As with Blood and Sand, using the skill instantly switches between the stances. Both of these skills share a short cooldown.


so its really only 10% for the blood/sand, but 25% for flesh and stone.
now we're learning of a bunch of normal melee skills that interact with these mechanics as well.

IMO less is more. and all of these things on top of each other is definitely not less
The main reason I played Lacerate in the past was the satisfying and pleasant to watch visual effect. Sad it's gone. I like the part that's near the attacking character, hopefully the rest also looks well in-game. :)
The Bother progress: 11%

You don't even imagine how much harm you've caused. I'm not sure I'll live long enough to finish "The Bother". You're one of my murderers. You will never get my forgiveness unless you make up for what you've done.
ya does this mean you can only use lacerate while in blood/sand stance? or can you still use it without these stance shenanigans?
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MasterAxe wrote:
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CaptainWARLORD wrote:
Yikes. For some reason you guys wanna push this "switch switch switch" style of play on us. Which doesn't fucking work in a game like this. Wake up.



So much this, quit trying to complicate shit so damn much, this is NOT WOW or EQ. So damn stupid


This is not complicating anything, imo it's actually further streamlining and simplifying: instead of designing your build to be better at single target or AoE, or work out which skills/gear to balance to do so, now it's just 'cool, pick stance skills and switch between.

These will potentially be OP immediately because you'll have so many extra slots for support skills/buffs etc, or will still require gem/gear swapping to have the right ST/AoE links.

I really don't get it to be honest, the gem system is already flexible enough to mix Single and Multi target focus, why embed it in a single gem?

It feels like AoE dominance is an unsolvable problem for GGG so they're just moving melee fully into AoE *shrug* and it'll be the same problem: I might like blood stance best, but sand stance will be more efficient 95% of the time, so why bother...
Last edited by Headsoup#4370 on Jun 4, 2019, 9:47:46 PM
Yep. As others have said, sand stance is basically the only way to go here. Even the description for it says "gives aoe, and also, aoe". Yikes.
(2-3-2019) Buff underused skills (3.23?!)+ selfcast, stop nerfing defense, build in threshold jewels (3.23?!), implement D3-style looting, add death log + MTX preview, actually rework flasks, stop balancing around the .01%, unnerf Harvest, ADD NEW WAYS TO LEVEL, finally implement Loot 2.0
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CaptainWARLORD wrote:
Yikes. For some reason you guys wanna push this "switch switch switch" style of play on us. Which doesn't fucking work in a game like this. Wake up.


Dude, people now switch gems to go from AOE to boss setup. This stuff switches from AOE to boss kill with a click on the skill. How the fuck can u complain about this?

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