Here's a preview of Lacerate in Path of Exile: Legion!

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bekflip1 wrote:
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CaptainWARLORD wrote:
Yikes. For some reason you guys wanna push this "switch switch switch" style of play on us. Which doesn't fucking work in a game like this. Wake up.

it's a very good playstyle, since you don't need to setup a clearing and an bossing skill, you have it all in one while changing stances and not wasting links.


This is a good point. Lets hope switching really will be that meaningful.
Coul these stances work with projectiles? (lancing Steel?)
It would be nice to see a video of it
looks like freezing pulse to me....not much melee....

but then again...let's wait until everything is out there to test.
“Human decency is not derived from religion. It precedes it.”
― Christopher Hitchens
My QoL List: https://www.pathofexile.com/forum/view-thread/3279646
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bekflip1 wrote:
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CaptainWARLORD wrote:
Yikes. For some reason you guys wanna push this "switch switch switch" style of play on us. Which doesn't fucking work in a game like this. Wake up.

it's a very good playstyle, since you don't need to setup a clearing and an bossing skill, you have it all in one while changing stances and not wasting links.
Your asking some of the most laziest people to press one extra keystroke every so often.....Yeah not gonna happen sadly.
Well at least the skill finally has some bleed related stuff as the name suggests :D
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CaptainWARLORD wrote:
Yikes. For some reason you guys wanna push this "switch switch switch" style of play on us. Which doesn't fucking work in a game like this. Wake up.


Speak for yourself. I like some variety in my skills. Makes builds get boring slower.
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givemelight wrote:
Coul these stances work with projectiles? (lancing Steel?)


The stances have their own effects, which GGG has shown earlier. It's just that some skills change their behavior as well in response to what stance you're in. Suffice to say that if you're not using one of those skills, that won't happen, but you'll still get the benefits of the stance effects themselves.

That said, the stance effects don't really synergize that well with projectile skills - you kinda need to be on top of mobs for them to be helping you, else they'll just go to waste. Could use it on a Point Blank build, I guess.
Last edited by Exile009#1139 on Jun 4, 2019, 8:49:42 PM
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Antigegner wrote:
looks like freezing pulse to me....not much melee....

but then again...let's wait until everything is out there to test.


Lacerate has always been ranged 'melee', tho. They might've changed the look, but the playstyle is the same.
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CaptainWARLORD wrote:
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Exile009 wrote:
Speak for yourself. I like some variety in my skills. Makes builds get boring slower.


I'm gonna predict right now that at first you will like it because it's fresh. Then you realize it's extremely tedious and it gets annoying very quickly. Just like unveiling. Except a different kind of annoyance.


Considering I've done skill rotations before, it's not fresh for me. And I didn't get annoyed then.

Unveiling is a wierd comparison to make - yeah that system annoys me too, but it doesn't feel even remotely the same. I'm not annoyed by having to click on Jun after the drops, but by the repetitive slog involved in getting all the crafts. Feels comparable to opening mystery boxes, not playing multi-button builds. Cos, well, it's not combat.

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