Preview of Early-Game Monster Rebalance

What was that ice wave attack?
Death Sentence Flicker.
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Nicholas_Steel wrote:
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Blakwhysper wrote:
…. correct me if im wrong here, but aren't monster melee hits calculated as a hit or miss once their animation starts? so you can't be close enough when they start their swing, and avoid the targeted attack by stepping away?

In the hillock portion, is it a series of dodges or has this changed?!

It's been mentioned before in Announcements that hits are going to be determined by the point in the animation where a hit would logically occur. Allowing players to more sensibly evade attacks by simply... moving out of the way before a hit lands.

Effectively meaning all/most attacks from an enemy has a wind up to some degree.
Yes, this has changed.

Jonathan Rogers explains it here:
https://www.youtube.com/watch?v=575M-LKz6zs&t=34m17s

https://www.youtube.com/watch?v=575M-LKz6zs&t=37m59s
Heck Yea!
“He who fights for nothing, dies for nothing”
Seeing everything so far. I will wait till patch notes for 3.7 before I voice my opinion. So far till today. Not impress.
This sentiment was summed up by a member of our design team who recently said "We don't want to take away the feeling of closing your eyes and Exalting an item, scared to see whether you ruined it or not."

YOLO!
Dash's cooldown appears to be 2 seconds (viewed at .25 speed and stopwatch kept showing about 8 seconds on cooldown)

Keep in mind this could easily be changed before release
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skullgreed wrote:
What was that ice wave attack?

Freezing Pulse? It is quite an old skill gem now. Fairly strong early game imo.
viper strike hits twice. cancelable.

//edit or is it very quick? it seems to draw mana at every hit. new support?
Last edited by UlfgardLeo#1382 on May 30, 2019, 11:37:32 PM
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77x0 wrote:
Dash's cooldown appears to be 2 seconds (viewed at .25 speed and stopwatch kept showing about 8 seconds on cooldown)

Keep in mind this could easily be changed before release
The gem description in the Baeclast video also showed 2s cooldown. But as you said, this is subject to change.
Last edited by Joker#5185 on May 30, 2019, 11:51:10 PM
Do you guys plan on fixing end game bosses too?
Especially with how much mods could stack on a boss in Delve?

https://youtu.be/B1Sj8jo2YGE

Also make Delve bosses attack more telegraphic (Aul's charge attack is undodgeable), decrease the damage of the normal attack, and remove the option of them getting onslaught and 35% speed. (This is what break most of the bosses, like cortex too)
Last edited by mic01851165#0058 on May 30, 2019, 11:47:36 PM

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