Preview of Early-Game Monster Rebalance
Amazing how fun the game looks when you're not ripping around the zone at mach speed 1 shotting everything.
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There was nothing I hated more than being what seemed like out of range for a hit and being hit. I adore the improved hitboxes and the improvements towards manual dodging.
No, I DON'T think this is harder for new players to learn, or for older players to get used to. This is a genre standard I'm glad they're finally moving towards and it will encourage me to play more. | |
AMAZING CHANGES
Brutus Thumbnail, but no Brutus gameplay? HORRIBLE VIDEO |
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" If so, PLEASE NOT like they keep running away all the time ! That would negative the melee-buff mentioned in the new league ! No one wants to have a race for slaying monsters wit hmelee skills -.- |
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" In those games it works like this: after the ranged monster receives a certain amount of damage (50% for example) it starts going away in the direction of more melee monsters in the proximity! Those melee monsters would try to protect again the ranged ones. The ranged monsters would not run no-stop though, they will just try to slightly adjust their position, for example trying to spread from different sides, avoiding being in groups. Ofc this would make no difference in higher levels, cause you oneshot entire screens anyway, but it will add strategic depth to first levels, and feel more engaging for new players I think. Now early act monters just seems dummies to hit, I dont like that MF Academy Discord Server: https://discord.gg/mfacademy Farming Strategy Guide: https://tinyurl.com/2c5u7za8 Last edited by Morgoth92 on May 31, 2019, 5:05:44 PM
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" I think that we are back in old times when he one-shots ill equipped, underleveled and glass cannon players. Will be fun on HC. Can't wait to see all those RIPs in chat early on. Last edited by Fox2232 on May 31, 2019, 8:07:16 PM
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As a new player to the game I barely know stuff but I'm super excited to the new patch. Also I dont know why took me so long to play this game.
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Gonna be fun.
Why so serious?
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Looks pretty nice. But this should be listed in patch notes as a major improvement, nothing else. I wouldn't make a video and announce it like this, or hype it up since baeclast stuff. Also there's still nothing about melee improvements and it's 3 days until patch notes. Hope melee rework will live up to the hype you created.
𝐋𝐚𝐜𝐞𝐫𝐦𝐚𝐧 𝐁𝐮𝐢𝐥𝐝 𝐫𝐞𝐬𝐮𝐫𝐫𝐞𝐜𝐭𝐞𝐝: /view-thread/2875553
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Not entirely sure how bow skills and Freezing Pulse are classified as 'melee' here, if you're gonna make a melee improvement video shouldn't you show all melee skills? I'm fairly certain FP had no issues against bosses early on as it is.
But my main issue has always been screen clutter, if you can't SEE the enemy, let alone what animation it's in, it's moot. Perhaps make it so that when a boss or unique enemy is winding up its attack, an exclamation mark or something pops up above the enemy, so you can see it through all the explosions, corpses, loot and effects. I AM ERROR
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