As we mentioned in our announcement of Path of Exile: Legion, we are reworking many of the monster encounters in the earliest parts of the game to ensure they're challenging enough - especially in the context of the melee combat revamp which gives characters a lot more tools to get out of the way of incoming attacks.

In terms of changes, all of the Act One bosses have had a review of their AI and effects. Some more outdated monsters have had more substantial reworks. For an early look at what's coming, check out the preview video below!

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Grinding Gear Games
nice work :)

edit: sniped
Last edited by bvanharjr on May 30, 2019, 8:35:22 PM
Sweet
Hillock may now be a threat- This is a buff.
woot
sweet
Nice improvements! Can we also have an IA that makes ranged monster escape from close combat and shoot from far like is in many other games like Titan Quest or Diablo 3? That would be really nice!
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Last edited by Morgoth92 on May 30, 2019, 8:44:44 PM
Nice!
I hope you get to more than Act 1 before next week. Looks good though.
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Last edited by ChanBalam on May 30, 2019, 8:46:25 PM
This is neat !

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