As we mentioned in our announcement of Path of Exile: Legion, we are reworking many of the monster encounters in the earliest parts of the game to ensure they're challenging enough - especially in the context of the melee combat revamp which gives characters a lot more tools to get out of the way of incoming attacks.
In terms of changes, all of the Act One bosses have had a review of their AI and effects. Some more outdated monsters have had more substantial reworks. For an early look at what's coming, check out the preview video below! |
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nice work :)
edit: sniped Last edited by bvanharjr#5617 on May 30, 2019, 8:35:22 PM
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Sweet
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Hillock may now be a threat- This is a buff.
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woot
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sweet
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Nice improvements! Can we also have an IA that makes ranged monster escape from close combat and shoot from far like is in many other games like Titan Quest or Diablo 3? That would be really nice!
MF Academy Discord Server: https://discord.gg/mfacademy Farming Strategy Guide: https://tinyurl.com/2c5u7za8 Last edited by Morgoth92#4883 on May 30, 2019, 8:44:44 PM
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Nice!
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I hope you get to more than Act 1 before next week. Looks good though.
"Gratitude is wine for the soul. Go on. Get drunk." Rumi US Mountain Time Zone Last edited by ChanBalam#4639 on May 30, 2019, 8:46:25 PM
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This is neat !
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