Large projectiles are now much smaller against the environment, letting them pass through doorways!



This change applies to Frostbolt, Freezing Pulse, Holy Flame Totem, Spectral Shield Throw, Spirit Burst, Scourge Arrow, Wild Strike, Lancing Steel and Shattering Steel. They are not smaller against enemies.
Last bumped on Jun 2, 2019, 5:32:39 AM
Good.
Dys an sohm
Rohs an kyn
Sahl djahs afah
Mah morn narr
yey

edit.
Scourge arrow : D
Last edited by karoollll2534#2874 on May 30, 2019, 4:19:07 PM
ANYTHING about melee other than visual weapon range??????????
Wasn't this patch about fixing mel... sorry, it was tempting but I'll keep it in.
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
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Thank you !
"
Thror2k5 wrote:
ANYTHING about melee other than visual weapon range??????????


It's not just a visual weapon range.
Also we will get melee asc. changes and gem changes. There is no reason for GGG to post every single number change to skill gem as a teaser. Wait for patch notes.
Amazing! The doors of solid air were the reason I switched off scourge arrow the last league I played. The mobs would build up at the door and you either stick your head in their jaws to attack them or pick them off one by one as they wiggle through their own blockade. No more of that nonsense! Very good fix!
Uhh kinda unexpected teaser given the scope of 3.7
"Better to remain silent and be thought a fool than to speak out and remove all doubt."
- Abraham Lincoln
Fantastic change, but people will still whine about things like Lightning Strike.
(2-3-2019) Buff underused skills (3.23?!)+ selfcast, stop nerfing defense, build in threshold jewels (3.23?!), implement D3-style looting, add death log + MTX preview, actually rework flasks, stop balancing around the .01%, unnerf Harvest, ADD NEW WAYS TO LEVEL, finally implement Loot 2.0

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