An Update Regarding Delve and Betrayal Content

I know a lot of people die to Betrayal content and hate it, but it's really some of my favourite content in the game.

With 3.7 we're seeing more ways to get Sulphite Scarabs, but no new ways to force Syndicate encounters. And with the Syndicate, it takes on average twenty-six encounters to get a decently profitable safehouse set up (I think it's only a dozen or so to just get any safehouse regardless of quality). Twenty-six!

Please, please, those of us who enjoy Betrayal would really appreciate SOME way of improving the 8% encounter odds, without having to go out and buy Master Seeks Help - Jun prophecies.
Last edited by FramFramson#6091 on May 29, 2019, 9:47:02 PM
Another league where you refuse to fix the intervention lag? You have got to be either stupid or deliberately trying to cull your PC player base.
Censored.
"The good news is that the additional time will let us find proper solutions to problems rather than be forced to apply quick fixes under time pressure."

There was a time when I really believed that...
“Human decency is not derived from religion. It precedes it.”
― Christopher Hitchens
My QoL List: https://www.pathofexile.com/forum/view-thread/3279646
Last edited by Antigegner#0560 on May 30, 2019, 3:26:26 AM
Take your time GGG. Better later and good than earlier and not good.
nice!
fair play.
I love all you people on the forums, we can disagree but still be friends and respect each other :)
Betrayal still laging in 3.7 ? :(
I admire your sound judgement to postpone delve and betrayal changes to polish them up later. I hope you guys take feedback from both sides of the polarizing parties of betrayal and make it fun for both the people that hate betrayal currently and the others.
bandaid fixes can be a bigger problem in the long term however I think there are some performance issues with betrayal that still need fixing as soon as possible.
Here is an easy and fast solution to that damn assassin attempt that many people do not want.

People can walk away from a fortification and a convoy and don't even have to enter the lab (or whatever it is called). The damn assassins attack you wherever you are so they cannot be avoided.

An easy solution is that the assassins can only show up if you have spoken to Jun inside the map. This means that you either completed one of the other instances or talked to Jun outside of the lab entrance.

If you don't talk to Jun, it means that you don't want to complete any of that material and have bypassed it.

This is not a difficult thing for a programmer to complete and would make people's lives much better.

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