Legion League FAQ
Appreciate the update.
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" This. No way I'm gonna play melee this league. | |
so basically they wont change the DR on armor..
lul melee rE vAmP btw "Parade your victories, hide your defeats. Mortals are so insecure." Once you break the cycle of fear no angels or demons can whisper you their sweet nothing words. Retired since crucible.(Not a free tester anymore for a multi billion dollar company). Last edited by Xystre#4581 on May 27, 2019, 10:31:15 PM
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Ill have to read up on the league again. I was thinking this is another 'shard as currency' league where we break shit out of some state, kill stuff, grab currency either in the form of shards or actual currency, and move on.
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oh, you actually have to deal enough damage to the mobs for them to break out?? does that mean you have to "zero" them for them to break out?
the trailer just makes it look like you have to "tag" them with damage |
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" It seems like a version of Essence league ... only you are breaking out more than just one mob and you are on a timer to break them out all at the same time. Maybe someone can correct me if I am wrong. I know some say it's similar to the breach league, but I personally see it as more of a version of the Essence league. Last edited by xssarinx#0364 on May 27, 2019, 10:44:48 PM
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Oh my God. You've heard the feedback, and we haven't even needed to play it, but you're still too stubborn to do anything about it. How many patches will it take until you listen to us THIS time? Give us an option to break out the monolith soldiers immediately so that we don't have to wait, break them out, then fight them AGAIN. That is bad design and wastes our time. Oh, it'll take "slightly shorter" later in the game? Shorter than 17 seconds the first pass? You shouldn't have. Thanks for valuing our time.
But then, I wouldn't expect brilliant insight from the team that introduced sulphite, changed it in literally 11 patches (or was it more? I've lost count now), has now introduced scarabs and still not introduced a way outside of betrayal to get them other than 3.7's who-knows-how-rare sulphite divination card of all things, and still won't simply swallow their pride and simply admit that sulphite was, as we all told them before Delve release, a terribly ill-conceived, anti-fun mechanic that has no place in this game. So yeah. You'll be watching twitch with a grimace as we break the terrible system you made for us until you fix it the way it needs to be, and say "we're sorry" as disingenuously as you always have. We're trying to save you a post-launch patch when your lead designer has all but admitted straight up this is a stupid idea in this very post. I mean, really? Come on. If Zizaran can see this, anyone can. Breaches take too long. Abysses take too long. There are so many other problems in the game already - don't make this another one just so people can praise you for "listening" later. (2-3-2019) Buff underused skills (3.23?!)+ selfcast, stop nerfing defense, build in threshold jewels (3.23?!), implement D3-style looting, add death log + MTX preview, actually rework flasks, stop balancing around the .01%, unnerf Harvest, ADD NEW WAYS TO LEVEL, finally implement Loot 2.0
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Another Path of ClearSpeed meta league it seens... At least is not another Path of Crafting.
GGG please stop locking me from content with timers and shit like that. I want to play your game, throw money at you, but you are really making it difficult. "There's no thing like random one-shots in this game. You only die because you take 353,456,237 hits in 0.2 seconds."
"The best items in the game should not be crafted, they should be TRADED." - Cent, GGG |
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Any news about stupid betrayal lag, crafting, etc?
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Pog
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