Announcing Path of Exile: Legion

Looks good , not insanly good but good :-)
https://www.twitch.tv/der_rasierer
So, I would personally love to see improvements, other than the generic melee improvements, to Sweep.
I doubt that anyone have really touched that skill in quite some time now.
Im excited for the next season, however, shouldnt people get a warning about the supporter packs leaving? I mean, we got no warning that sunstone woul dissappear in a specific date.
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UnclePobatti wrote:
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Upforsale wrote:
We have been promised a " simple, repeatedly fun mechanic, possibly a new fan favorite" I was looking forward to breach/beyond, or atleast abyss, something int the line of "here.. bunch of extra mobs with loots".

"Unfreezing" seems totally tedious, frustrating and time-consuming as well as punishing for non-crazy aoe builds or anything you can't control the targeting.

I'm not sure, and are leaning more on the opposite mindset.

Instead of being thrown into a death-zone the moment you leave Lioneye's watch and interact with league content for the first time, you're actually able to manually select the difficulty of the encounter. If I understand it correctly that even includes tagging chests and leaving the legions alone if you're totally outclassed or don't want to risk combat.

So it's the intention that weaker characters will purposefully tag fewer legion mobs than more powerful classes. That's great since you get agency which was sorely needed in the past few leagues where you were mostly beholden to and dragged-along entirely by the whims of RNG.

This extreme agency means that GGG can freely make these enemies super challenging without it feeling unfair or frustrating.

Trouble is, some classes and character types may have problems.

How does a Necromancer prevent his/her minions tagging more legion mobs than the player can comfortably handle? If you cast a spell like arc would that activate every mob at the same time and cause you to be trapped in the middle to be slaughtered? How do you cause a spell like arc or winter orb to only target specific enemies and not others? Even melee abilities now have additional splash-range so it would be tricky to avoid tagging more enemies than you really wanted to.


Heheh.

Lightning trappers will celebrate this xD
Thank you, GGG!!!
Me like!!!
yeah ok this looks more fun than the last league by far.

Only problem I can think of is you need speed and lots of aoe to tag all mobs right?
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Allspark501 wrote:

The next big antagonist "Lost Ark" is coming soon.


next spring euro open beta maybe, not before, it will be time for 4.0
Last edited by Sonidox#3895 on May 22, 2019, 10:10:56 AM
i one thing i REALLY disagree on is the base melee splash. Unnecessary and makes the gameplay faster which is not needed

I wish the supporter packs were better, like in synth we got a hideout besides other stuff. Otherwise i'm hyped af !!

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