Announcing Path of Exile: Legion

Do builds like winter orb, ele hit totem (all totems except sprak?) in which you cant control which monster you target are in disadventage? Because your totems or orb will target the closest monster to you, so you will need place your totems again and again or hope that orb will luckly target the monsters you want?
Well, I'm hyped :)

Staying positive and will probably be trying a melee class a few weeks into this league, when the first 1-2 patches have been deployed!

Awesome work as always GGG.
Good!!!
Is it possible to get this AWESOME Music from somewhere? I really wanna hear it on repeat for the next weeks until release :DD
Thank you GGG =) I was starting to burn out on PoE but now i feel a hype i haven't felt for a while for a league.
We have been promised a " simple, repeatedly fun mechanic, possibly a new fan favorite" I was looking forward to breach/beyond, or atleast abyss, something int the line of "here.. bunch of extra mobs with loots".

"Unfreezing" seems totally tedious, frustrating and time-consuming as well as punishing for non-crazy aoe builds or anything you can't control the targeting.

ign: UpForJava
Last edited by Upforsale#7464 on May 22, 2019, 6:13:30 AM
Still no money from me until trade mechanics are improved.
No more money from me to GGG until they improve trade!
"
Upforsale wrote:
We have been promised a " simple, repeatedly fun mechanic, possibly a new fan favorite" I was looking forward to breach/beyond, or atleast abyss, something int the line of "here.. bunch of extra mobs with loots".

"Unfreezing" seems totally tedious, frustrating and time-consuming as well as punishing for non-crazy aoe builds or anything you can't control the targeting.

I'm not sure, and are leaning more on the opposite mindset.

Instead of being thrown into a death-zone the moment you leave Lioneye's watch and interact with league content for the first time, you're actually able to manually select the difficulty of the encounter. If I understand it correctly that even includes tagging chests and leaving the legions alone if you're totally outclassed or don't want to risk combat.

So it's the intention that weaker characters will purposefully tag fewer legion mobs than more powerful classes. That's great since you get agency which was sorely needed in the past few leagues where you were mostly beholden to and dragged-along entirely by the whims of RNG.

This extreme agency means that GGG can freely make these enemies super challenging without it feeling unfair or frustrating.

Trouble is, some classes and character types may have problems.

How does a Necromancer prevent his/her minions tagging more legion mobs than the player can comfortably handle? If you cast a spell like arc would that activate every mob at the same time and cause you to be trapped in the middle to be slaughtered? How do you cause a spell like arc or winter orb to only target specific enemies and not others? Even melee abilities now have additional splash-range so it would be tricky to avoid tagging more enemies than you really wanted to.
"
ColbatSecibas wrote:
Is it possible to get this AWESOME Music from somewhere? I really wanna hear it on repeat for the next weeks until release :DD

PoE music usually ends up on Youtube, and is usually also made available via Kamil's SoundCloud:

https://www.soundcloud.com/kamilormanjanowski
"
dominatorTA wrote:
Please make server in middle east (dubai)



You're right we deserve a normal server at once

Not from Dubai,but close:)

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