Developer Questions and Answers

Explain how this "new daily system" get into the game.

Most of the time the daily spawn on random maps which i have to buy but nobody respond and i must wait x time everyday getting 5 these and we getting more daily every league. What's was wrong with opening a random tier map base on your progress or level of the master with the master inside?

Even triggering daily on first random 5 maps which i open would be better from what we have right now.

Its not like just me, even Streamers hate this system just ask for their opinion. And they spend 8h+ daily in this game and probably own every existing map of the atlas.

In order to get rid of clearspeed meta cap global movement speed at 100% but make all skills instant so everything feels great.
What do you get when you cross an owl with a bungee cord...
Who is opening the office? And who is making first coffee of the day?
I wish they addressed trade because its so easy to manipulate the market and scam people. At the very least make it impossible to flood the market with fake bids.

At this point I usually avoid the first page of fake low bids when pricing an item. This is a noob trap that probably makes people quit.
How would one get into voice acting for video games?

Do any of the developers at GGG voice characters for this, or any other title?
1. Why are all the newly added content (betrayal, delve, incursion) are against the summoner? Can they STOP AIMING and CHASING BEHIND my character and fight my minions instead???? Running a 15K ES build + vaal discipline + ES recharge <1sec + flame dash, but still got kill within 30secs. If you guys hate summoner that much, just REMOVE IT FROM THE GAME!!!!!!


P/s. Just this weekend itself my summoner has dead thrice in delves + twice in betrayal. 50% experience = roughly 225mins effort = my hourly wage USD $45.52 x 3.75hr = USD 170.7. NOW YOU GUYS OWE ME USD 170.7!!

2. Why is the red map drop rate so bad? I have 2 set of IIR + IIRQ equipped by both 6L skeleton mage and spectre, but the rate is still like 2:1 whilst running the red map. How abt increase the red map drop rate (which is vital for a complete game experience) and decrease the useless uniques drop rate?

3. Can the map bosses always drop a same tier/a tier higher map?
Last edited by nickwch#1078 on Apr 28, 2019, 4:57:54 AM
Have any plans to buff life and add some unique/special defense for melee? Any plan to buff minions and summoners? Add more control and more power to summoners and minions?
Settlers master craft service Settlers My IGN TreeOfDead
https://www.pathofexile.com/forum/view-thread/2037371 Vouch
Settlers veiled crafting all service all crafts mods
Settlers SC master craft service Settlers SC craft mod!
Veiled crafting Service Settlers craft PM: TreeOfDead
Here is my feedback :
- Why is bleeding not noticeable enough in the interface ? I dont count the number of deaths where I didn't see my life going down… until it's too late to use flask to cure it! Please add visual (red coloring fading) AND sound indications of the bleeding (the actual sound is not strong enough). It's very frustrating actually.

- why isn't there a REAL aura persistance also after each death ? Because i'm fed up of launching them again and again when I die (because of the bleeding ;) )…

- why isn't there a keyboard shortcut (like CTRL-click or a new button) to send everything relevant to the appropriate stash tab without having to select the tab (if the tab is available)? For example, if it's a map, send it into the map tab even if the map tab is not selected. If it's a currency, send it into currency tab even if it's not selected. I spend more time clicking to sort manually my stash than to play the game... On each tab i have to manually sort everything, when a computer can do automatically… I'm actually more punished by my tabs support than rewarded. Sorting bought tabs should be easier...

- Why do I have to move to the hideout of someone to be able to trade with him? I lose a portal if I'm in a difficult map. Why Don't you add a location where ONLY trading is available (everything else is greyed out) and that don't consume a portal when we go there? Also trading chat requests should find the location of the requested object and highlight it in tabs.
Much better would be a trade system where the sale is done automatically (when price is fixed)… not manually.

Thanks for your assistance!
What's up with pvp, are we getting LEO back and will there be pvp competitive rewards in 4.0 ?
IGN : Teknodartio
"
FadeXF wrote:

Or trial it - and list very specifically what happened by revealing all the data collected... I would happily accept an answer of "no" when they are very specific detailing actual in hand DATA instead of just saying "no" with no reason except emotional responses.


But there isn't "no reason" there's actually a ton of conclusive proof that letting players eat the whole box of cookies leads to a DEAD GAME. There's literally 25 years of MMO's that ALWAYS DIE and NEVER GROW, the population curve of games that allow players to progress too quickly is 100% of the time DOWNWARD. Literally not one MMO with an AH has a concurency that increases over years. POE DOES HAVE THIS.

D2 outlasted many MMO's that had MUCH MORE CONTENT without multiple expansions per year as most MMO's do, POE as you probably know has a steady growth pattern, it spikes and drops but the apikes get higher and the floor grows ever higher as well. The Average over POE's life span is REMARABLY ALMOST UNHEARD OF GROWTH. Almost NO ARPG's ever did what POE is doing. Growth over years is 100% atypical of ARPG's and MMO's. Part of that is 3 month content, but its not all... Dungeons and Dragons Online did 4 month content expansions for a long time but steadily spiraled downward. In DDO it is too easy to gear up. There is too little RNG and there's an AH that makes getting gear without playing very trivial. I would say that the two games are shining examples of what happens when you give in to player demands that the game cater to easy fast loot acquisition.

IMO I would say POE is too much on the extreme end of not giving (most) players good items in a timely (dopamine hits are important) manner. But I don't mean we can't buy gear easily enough, I mean dropping gear thats good is incredibly rare. DDO was WAY in to oposite extreme of too easy and fast loot acquisition. Diablo 3 is another (perhaps more relatable to most people here) example.

I don't want an AH because I've played many games with an AH and it is NOT the amazing thing people think it is... If by amazing we are talking about IMPROVING LONG TERM ENJOYMENT OF THE GAME. If by amazing we are instead talking about "a quick way to get the gaming done so we can go do other things" then yes AH are amazing for that.
Pandering to players who don't want consequences for their mistakes is a perfect description of what went fundamentally wrong with D3 and 4.

Report Forum Post

Report Account:

Report Type

Additional Info