Update about Synthesis League Changes

Damn, as someone who was already enjoying the league, I'm absolutely stoked for these changes.
I'm glad they are making changes and BIG changes because this league is confusing and Jenky as all get out. Like i said before we don't want to waste time figuring out jenky mechanics, we just want to move and kill stuff and profit. I've avoided the nexus just because i waste so much time trying to figure it out when i could be doing something productive. With these changes i may give it another go.
Cool changes.

I know it isn't the best place to ask but : to get a 3 implicit synthetised items, is it totally random or you need special requirements ?
Yay I can actually interact with the league mechanic now...
Love the change to global modifiers
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Otorez wrote:
Cool changes.

I know it isn't the best place to ask but : to get a 3 implicit synthetised items, is it totally random or you need special requirements ?


If you put 3 items all with 3 fractured mods then the resulting synthetized item will have 3 implicits. If 2 of such items, then 2/3 chance, and so on.
Last edited by Zphyr#7004 on Mar 21, 2019, 9:23:43 PM
Thank you for the consistent work you guys put in to the game, I appreciate the effort in creating the new and fresh content, you guys have hit so many homeruns, I have no doubt I'll be as in to this league as all the others, and if not, eh, there's always the next one, still my favorite team of hard workers and favorite game.
Nice change. Thank you GGG.
how about the complains about the dx11?
Nice changes, thanks. I'm a bit more of a casual player so I probably won't go too far in this league, but it's nice to see you're listening to feedback and implementing changes.

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