Synthesis Week 2: What we're working on

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Adding the ability to toggle visibility of map modifiers on or off.


This will allow us to toggle off visibility of map modifiers while we have the minimap overlay up? If so:

OMG YES! So much YES!

Thank you!
What about the boss spawns of synthesis being stuck on reward nodes? I havent been able to do a boss since day 3, this is getting ridiculous.
Legacy league please !!!
(🌸°__°)
Mirror service thread: https://www.pathofexile.com/forum/view-thread/1743892
Thank you! The "release" option is much appreciated.
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natalia_ggg wrote:
Adding a "release" option that players can select if they don't want to make a choice at the completion of a Betrayal encounter.


does this option give you the xp for the fight?
age and treachery will triumph over youth and skill!
Private Legacy league please !!!
(🌸°__°)
Mirror service thread: https://www.pathofexile.com/forum/view-thread/1743892
Can you fix the stupid ass, lame AF, "find" the crafting recipe. Can we please go back to a leveling up system? Thanks.
Saved
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Imaginaerum wrote:
i really like how most of these synthesis league updates are betrayal updates


Right?
thank god that it wasn't just me in regards to the intervention encounters. GG
I know many people have expressed disappointment with Synthesis, I just wanna take the time to say I really enjoy the league and it's mechanics. I think the memory void management is fun and I see a ton of potential in synthesizing items. I do think the game currently does a very bad job of explaining the synthesizing mechanic and if it weren't for the datamined list on PoEDB it would be total guesswork (and 99.9999% useless).

Keep it up, don't let Synthesis be Bestiary 2.0. I want these systems to stay.

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