Synthesis Week 2: What we're working on

Good changes overall.

I'd really love if they would utilize the old Tora "Arrow guides the way" mechanic in regards to Distant Memory nodes.

It feels really shitty when you randomly get one with an incredibly long layout, and then run yourself into a dead end because you took a wrong turn 7 rooms ago and just get fucked out of your hard work.
And the maps? we talk about it or not?
No Maps, no Contents ...


Last edited by NeoG#6817 on Mar 19, 2019, 6:38:26 PM
still no option to turn off shadows....
Appreciate the fixes but honestly this is a pointless waste of time and effort on the previous league while the current one has sooo many issues with its own mechanics. All you had to do is simply temporary change Intervention to be already spawned on the map like Transportation. Map encounters like Fort and Transportation do not lag. It's just the moment of spawning of Intervention that causes this. I know, I know, this is not what you intended for Intervention but it's a much better and faster solution than adjusting it on the fly without guarantee that it will work. You can keep testing it internally, not dump it on us to "test" the previous league again while playing a convoluted and frustrating new one. Kinda... ridiculous.

Syndicate doing less damage initially is pointless, any amount of damage will kill you if you're frozen. Less mobs spawning from the encounter itself is also beyond pointless since Intervention tends to spawn around huge packs of mobs anyway which causes this lag and freezes.

Honestly at this point you're wasting your time and you're wasting our time. Just let Intervention to be already spawned on the map which will fix the lag issue instantly, boost the intelligence numbers and forget about Betrayal. Focus on the current league and its issues (of which there are many). Or just stay stubborn and insist on fixing and tuning Betrayal little by little week after week and by the time you start improving Synthesis, there will be a month left until the next league...
Nice
fuck em
Map drop rates fixed when?
"There's no thing like random one-shots in this game. You only die because you take 353,456,237 hits in 0.2 seconds."

"The best items in the game should not be crafted, they should be TRADED." - Cent, GGG
If you only put lika a day of thought into it beforehand.
"
Adding a "release" option that players can select if they don't want to make a choice at the completion of a Betrayal encounter.


This is a buff if there is no penalty attached to this choice. Will this behave then like it was in Betrayal league, that you could walk away from two bad choices without any penalty?

btw who said "inconsequential"? ;p



Last edited by RPGNoobANKA#0714 on Mar 19, 2019, 6:42:12 PM
"
Adding a "release" option that players can select if they don't want to make a choice at the completion of a Betrayal encounter.


thanks but was that really that hard to do from the start?

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