Synthesis Week 2: What we're working on

"Adding the ability to toggle visibility of map modifiers on or off."

My 1280x1024 monitor thanks you.
Ah, how nice.
Now that the farmers have all completed their stronghold challenges and unlocked all of the crafting... let's make farming them that much harder.
Good call...


How about increasing them to 4 or 6 per map when they appear and making it so that at least one master will spawn on any map.
Patch Notes 3.15:
Fixed a bug where players believed the game was playable. This has been corrected and made retroactive.
Patch Notes 3.19:
Fixed a bug where players adapted to 3.15. This bug cannot be corrected, so we have implemented a 90% reduction in item access as a punishment.
"
Marrond wrote:
"
Areas prior to Maps will only spawn a single Betrayal encounter. Map areas will continue to spawn three encounters. While we understand that players have been able to somewhat deterministically find Betrayal encounters by repeatedly creating new instances of areas such as The Quarry or The Foothills, we don't want this to be the correct answer. It is both bad for server load and not exactly the intended avenue to gather Intelligence. We are adjusting Intelligence-gain values towards Safehouse unlocks and Mastermind unlocks which should give players quicker access to these without having to resort to creating the same area repeatedly.


Could we get away from "correct answer"? Your "correct answer" to anything is immeasurable amounts of RNG gating. When will you catch up to the idea that these league mechanics aren't bloody strongboxes and require considerable investment that without target farming is simply impossible to interact with at ANY meaningful level? Quarry farming is pure cancer but at least it gives people what they expect since Delve hit the servers for the first time. There's too much shit going on to gate EVERYTHING behind RNG encounters. Master rotas were the worst part of PoE and now even more significant parts of the game are gated behind random master encounters. It's like we learned nothing.


Really agree about this comment, you're just right man
Intervention is like PK team, its quite good.
How about allowing us to run Direct X 9 again? Ever since being forced to use 11, I've had to turn my graphics settings down further than is possible in-game (I've got my game set at 200x150 resolution with the ini file.) Even still, the game lags to hell. I never had this much lag with dx9.

I tried to map with a friend today and I kept being kicked to login screen every 2 maps. I'd take a step forward and the game would freeze for 14 seconds. Also, I am using predictive and NOT lockstep.

I would chalk this up to my computer being a potato, but this same machine runs games like Skyrim Special Edition, Life is Strange, 7 days to die, and even Nier:Automata flawlessly with fairly generous graphic settings.

For the bottom line, any money I was going to spend on MTX's are going to instead go into my "New computer fund." There are a lot of cool things I'd like to buy, but if I can't even play the game, what's the point? I think a lot of people have this same sentiment.

Just... infuriated. For reals.
Spamming The Quarry will still be faster and more reliable way to gain mastermind intelligence. Mark my words.
"
Jerle wrote:
Frankly, these should all have been part of pre launch QA.


Exactly this. There is nothing more to say here. Period. Also unless the development avenue isn't cleared towards a clean, clear and as bug free as possible one, I am absolutely unwilling to spend any more money on support.

Over the course of the last few years, the game became cluttered in a way that is almost unbearable, while bugs or wonky weird mechanics batter your sanity at the same time.

My 2 cents on this.
"
Areas prior to Maps will only spawn a single Betrayal encounter. Map areas will continue to spawn three encounters. While we understand that players have been able to somewhat deterministically find Betrayal encounters by repeatedly creating new instances of areas such as The Quarry or The Foothills, we don't want this to be the correct answer. It is both bad for server load and not exactly the intended avenue to gather Intelligence. We are adjusting Intelligence-gain values towards Safehouse unlocks and Mastermind unlocks which should give players quicker access to these without having to resort to creating the same area repeatedly.



betrayal spawn chance has been already nerfed silently on server side

mostly alva spawning half time

ps. no betrayals = no lags = profit :D
Last edited by Sonidox#3895 on Mar 20, 2019, 5:10:40 AM
Where the f is essence/fossil crafting on fractured items, whole point of this league is crafting and it currently sucks Alot, why isn't this on high priority list, its taking too long for synthesis changes that are beyond needed at this point and i feel like its turning people off even more then betrayal lag.
Last edited by trefi289#2080 on Mar 20, 2019, 5:14:33 AM
So, uh, this is getting fixed, right? Right?

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