Synthesis Week 2: What we're working on
this is hot
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I really want to do 36 challenges like I've done all leagues I've played, but this league just frustrates me.
Some ideas besides my major suggestion posted in feedback: -Remove decaying in the nexus alltogether, when there is one charge left. Just let us run it normally as this messes up entire runs. -Disable the stabilizer at the beginning of the bridgeparts immediately after you activate them. Atleast untill you have moved away, so maybe for 10 seconds. Accidental clicks mess up entire runs! -Allow us to rotate bridge-parts. I personally always move the same way, so I end up with bridgeparts that all only go one way. And it is always the same way, and stays that way. Making some memories and chests out of reach forever. -Spawn memories closer to the nexus, especialy chests and boss areas. -Put a stash and zana(to sell) at every bridgepart ending spot. -Do not allow monsters to hit from 2 screens away, this makes curses useless. Can't curse what we can't see. Also makes meatshields like zombies useless, for those that use them that way. -In decaying memories in maps, show us where to go. So we do not have to run around the entire thing and still fail because the stabilizer was on the other side. -Remove small decays during memory encounters in maps. It is not fun being rushed towards the end and then to fail because you accidently flame dashed into a very small decaying piece. -Remove the damn limit from flame dash already, you keep making more and more speed leagues. Every movement skill can zoom around as much as they want, but not flame dashers! WTF!!?! This is also incredibly deadly on boss encounters!! -Remove extreme currency sink challenges like perandus 5000 coins. Not everyone is rich or can get this rich. -Unrelated to this league, show in the pantheon system behind each boss which map it is located. So we do not have to search the atlas for weeks to find it, especially now that we will get a new atlas every three months. **Edited in: Remove the one shots from betrayal encounters, at the very least just only let one of them be able to use their one-shot from a spawn. If four betrayal monsters spawn, only let one use their one-shot.** **Edited in: Do not let betrayal monsters run away. Risking death and losing your reward for winning is terrible!** Honestly though, the above are just minor fixes. Personally I would do the same to this league as you did to the bestiary league(too late) and that is remove bridge building completely. Let completing a memory in a map spawn an entire bridge at once. No more annoying building and looking for parts/routes crap. It's an ARPG, I want to hunt monsters. For the record, the memories in maps and non-decaying bridge parts are fun to run. Just remove the bridgebuilding, decaying in nexus and pathing in nexus. Last edited by sarannah101#2551 on Mar 20, 2019, 3:21:37 AM
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Love betrayal fixes.
Although , not sure about this: " Why reduce? |
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说实话这个赛季并不好玩
赛季内容太多了需要大量时间投入 现在不是一个联盟 是一个混乱的大联盟 涉及内容繁多 我只想纯粹的杀怪 看看下赛季还是这样就放弃这款游戏了 |
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yeah gotta love how synthesis league patch notes are all about betrayal and not actually making the league worth a damn.
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" I don't think this will help with being considered a 10% exp loss. How about betrayal mobs have 50% less hp, 25% less damage and not be affected by map mods ? I noticed that safe houses are rather manageable in contrast with what they deliver in maps. And memory portals can sometimes not spawn when clicking the green thingy. Maybe allow us to port out when we want ? Or is a balance issue ? |
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you still hsvent fixed those F******* nexus portals properly btw
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''Further changes to address lag and client freezes during Intervention encounters''
Just saying this happens during ALL betrayal encounters. As the community to which you say you listen already pointed out at the start of betrayal league in december, not even this league. Once again requesting that you finish content before releasing new content so everyone can enjoy it. Also requesting that you finally address the glaring issue of the dc's on loading areas that already exists for years now (at least since 2.0). It's impact on synthesis was spoken off in the latest baeclast as well. You know it exists but just refuse to talk about it, making the experience of playing the game much, much worse than it could be. Good that you keep trying to improve the game, but rather not like this. Sincerly hope it gets better cause you'll otherwise more or less involuntarily bench players like me who've enjoyed the game otherwise for many leagues and would actually still like to play. |
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" I agree with this. Very poor. Gonna take a break from Poe i guess. |
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" That's nice, how about making similar options for hiding friend status notifications and that annoying "prophecy complete" pop-up? A couple of corresponding lines in the ini file would be fine. "Path of Exile's engine is currently modern, lean and fast." - Chris Wilson, September 19th, 2019
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