Skill Reveals - Purifying Flame, Wave of Conviction and Divine Ire
The wave seem to work a little bite like filameblast but without the targeting effect that people like from it. I hope that faster casting mean faster wave, because this skill will be shit except if he do so much damage that one shot kill everything.
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RE: Divine Ire
would be even better (IMHO) if there were also threshold jewels (Quest Reward) to change the 2nd part of the skill (the release); * instead of the rail gun, have a half moon wave like Wave of Conviction, * or have a circular nova expanding from you outwards. |
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Wave of Conviction looks very lit
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Mehhhhhhhhhhhhh
https://getyarn.io/yarn-clip/988f3369-4b68-4eb9-bc0e-edfce4c3c950
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Awesomeness!
(Steam)MickeyDankMouse
(PSN)MickeyDankMouse (Xbox)MickeyDankMouse -MickeyDankMouse- |
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Is flame totem staying level 4?
When I kill a man he stays dead.
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" From the wording, Exposure is a debuff on the target, which reduces the targets Cold/Fire/Lightning resistance by 25%, similar to how Weakness to Cold/Fire/Lightning curses function. Speculation: Probably GGG wants to remove some of the "reduces target's resistance by X%" mods and effects from the game, instead converting those to be Exposure for the same elements. Buffing some in the process, while nerfing others. This essentially limits reduction of target resistances to Curse + Penetration + Exposure. Rather than Curse + Penetration + X sources of lowered resistances. This should reduce the number of calculations the server needs to do, since there will be fewer ways to reduce enemy resistance. It might also make the Inquisitor be the prime candidate for dealing elemental damage to bosses, since he would be the only one capable of reducing enemy resistances to 0 (by virtue of ignoring them), where others might only be able to reduce them down to 10%, though they have other ways to make up for it. |
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" Not likely since it's not a projectile. Would be cool if it worked with Spell Cascade though. Last edited by mireigi#1903 on Feb 26, 2019, 6:54:01 PM
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" It is probably an effort to reduce the likelyhood of off-screening bosses by repeatedly spamming a high-range skill. Yes, other skills can already do this, but that is no reason to introduce more skills, which do the same. In the end it's about choice. You can either choose to cast less often, enjoying the longer range, and thus safety, albeit at a slightly lower overall damage; or you can get up close, where it is more dangerous, but deal a lot more damage. It is the same choice that projectile attack builds make when they decide whether or not to incorporate Point Blank into the build or not. Choice is good. |
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How does Purifying Flame targeting work on console? Is it always going to hit the closes mob to you? Seems like a waste of the AoE blast...
Xbox Gamertag - Corrison
Mixer - https://mixer.com/Corrison |
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