Flame Totem Rework

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gandhar0 wrote:
@Natalia_GGG

How will the Chieftain node (Ngamahu, Flame's Advance) interact with the new 50/50 phys/fire damage split.


Maybe change it in a way that it also affects totems. In this case it would be a big damage increase in short burst windows.

https://pathofexile.gamepedia.com/Ngamahu,_Flame%27s_Advance


It already does affect totems though. You can even test this with Shockwave Totem. Once you take Ngamahu, Flame's Advance they will do 50% physical and 50% fire (not counting any other possible conversions)
Skill def needed a rework, like everything except the half phys half fire. That doesn't really make any sense.

Also make conc ground a bigger area pls
nice!
lol

both of those skills will still suck
It'd be nice to not hard freeze. Just saying. YES I AM INSANE, ZANA! :>
You really should rename it then to a Righteous Totem or Divine Totem considering it's gonna be only 50% fake fire.
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Alryc wrote:
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DiceeciD wrote:
This extreme additive design is not adding depth to the skills you're reworking, it's just making them more contrived and singular. Having skills do this AND this AND this AND this is not making them more interesting and is taking away from one of the core premises of this game, using skill gems and support gems to create unique skill set-ups. Instead it's like you're just doing the job for us, and in introducing more passive support gems that only serve to increase damage output, it's taking away the challenge of creating builds, by just doing the job for us.

Betrayal in terms of content and simplifying masters and crafting was great, but this, this ain't it chief.


This is exactly it.

Well it is the Betrayal league after all.
Last edited by IchigoMait#2682 on Feb 5, 2019, 7:08:57 AM
I wish we had a feature to delete duplicate posts
Last edited by IchigoMait#2682 on Feb 5, 2019, 7:09:56 AM
I feel like the game has entirely too much crit at this point.
And you're adding in more and more crit.
Not sure i like that.
And tbh, flame totem always seemed like a skill that just needed somewhat of a numerical buff, rather than a full-on rework.
What totem user stands next to their totems?

Half the defense of a totem build is dropping them and running around dodging things.
Plz add some nodes to shadow area plzzzz , and buff assasin and slayer they are really weak atm i tried all builds after finishing all my goals with meta builds and i was disapointed at my slayer and assasin ( even with 10 ex + on every chart ) , i also hate cyclone but i feel lile its the only decent melee skill for bossing and mapping with slayer
Ahh, it's over... My sun... it's setting... It's dark, so dark...
Sorry for my scuffed englando
Ahh, it's over... My sun... it's setting... It's dark, so dark...

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