3.5.0d Patch Notes

Nice one!
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triniparty wrote:
Great fixes! I'm happy that the Syndicate is getting adjusted.

I'll start playing when I have somewhere to put my maps.


Get that map tab! So handy.
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Soske wrote:
STILL no fix for Map Stashes on Standard? This is ridiculous.


It's been fixed since Friday.
IGN: TiffanyXDD
Great fixes, sad to see the game getting easier.
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CthulhuMaster wrote:
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Sarno wrote:
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Natalia_GGG wrote:
  • Improved Betrayal encounters by reducing damage dealt by most Syndicate members, improving skill signalling, reducing Syndicate member damage bonuses from some items, reducing skill off-screening, cleaning up residual objects to reduce clutter and reducing additional monster spawns in Fortification encounters.



Oh and please fix where some mini forts encounters spawn, I had one spawning at Imperial Gardens right in the middle of a palm tree patch, I was barely able to click on the members and move around for my life.


That mini fort in The Imperial Gardens is just painful, killed by the densest palm leaves in existence...
fixes to Standard (map tab etc) - when?
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tszman0424 wrote:
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Soske wrote:
STILL no fix for Map Stashes on Standard? This is ridiculous.


It's been fixed since Friday.


it wasnt. i still have 'invisible' unique maps that trade API can see but i cannot access..

this means that i cannot change 'map type' to betrayal thus making entire game effectively unplayable

no money from me unless this is fixed, sorry
Adjustments. I like that. :)
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Fatknacker52 wrote:
.

Please try to be careful with the quote tag. :)

I never said what is being attributed to me in your post.
“Please understand that imposing strong negative views regarding our team on to other players when you are representing our most helpful forum posters is not appropriate.” — GGG 2022

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I'm not 'Sarno' on Discord. I don't know who that is.
Last edited by Sarno#0493 on Dec 17, 2018, 6:23:30 PM
thank you GGG!
Last edited by NeoG#6817 on Dec 17, 2018, 6:28:40 PM

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