3.5.0d Patch Notes

[removed]
Last edited by krangladkatt#3871 on Jan 4, 2021, 10:07:48 PM
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Asday wrote:
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Improved Betrayal encounters by reducing damage dealt by most Syndicate members, improving skill signalling, reducing Syndicate member damage bonuses from some items, reducing skill off-screening, cleaning up residual objects to reduce clutter and reducing additional monster spawns in Fortification encounters.


"""improved"""

Reddit yet again succeeds in whinging so hard that the game gets easier and shitter.

Remember when this game was hard? I do.


I remember when I was killed off-screen by a damage reflecting pack, yeah.
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Sarno wrote:
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Natalia_GGG wrote:
  • Improved Betrayal encounters by reducing damage dealt by most Syndicate members, improving skill signalling, reducing Syndicate member damage bonuses from some items, reducing skill off-screening, cleaning up residual objects to reduce clutter and reducing additional monster spawns in Fortification encounters.

I'm saddened to see nerfs being deployed across the board - with the possible exception of off-screening, which feels cheap and is one reason I'd never play Betrayal on Hardcore.

If the VFX associated with Syndicate members wasn't so gratuitously overdone, reducing their damage wouldn't be necessary - and honestly feels like a cop-out. I don't want to not die - I just want to understand why I died. At any time there's more than one of those tornados on the screen at once it's effectively impossible to see anything, regardless of what enemies are doing at the time. Abruptly dying in those circumstances is frustrating - but lowering their damage misses the point completely. Please ask the art team to tone down the VFX. It's not the first time they've heavily reduced my enjoyment of a challenge league.
agreed. the visual cacophony was the biggest problem
cool for azurite ajustement , but what about map stash fix ?????!!
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Asday wrote:
"
Improved Betrayal encounters by reducing damage dealt by most Syndicate members, improving skill signalling, reducing Syndicate member damage bonuses from some items, reducing skill off-screening, cleaning up residual objects to reduce clutter and reducing additional monster spawns in Fortification encounters.


"""improved"""

Reddit yet again succeeds in whinging so hard that the game gets easier and shitter.

Remember when this game was hard? I do.


Safe to say you are one of those "hardcore", hardcore players that run lutbot to cheat deaths right? What's easier than lutboting deaths?

Good job whining about people whining. Why can't people just enjoy the game? If you think it's getting easier and you don't like that, then don't play it, but stop bringing negativity.
This is very good news.

Will shaped maps be fixed in standard too? PLEEEEASE
Wish Syndicate members would stop fleeing so much, especially during intervention missions.
And the SSF transfer to normal tradeleague ? Atlas/Menegerie/Veiled still bugged.
This didn't need a nerf. At all. Back to not having to worry about dying I guess. FUN!
Fixed a bug preventing players from unlocking the "Shaped" and "Elder" Zana mods.

Sadly it's way too late, map price and sustain have been stabilized... now we gona have t16 for 10c

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