Slow Mo Zombies! (No Uniques Needed|Relaxed Playstyle|Easy to Gear|Anyone Can Play|All Content)[3.5]

I have vaal'd 10 Tabula and never got +1 gems.
Usually, I get +1 meelee or AOE or something else I do not need.
Bricked at least 4 to rare 3 or 4 sockets too.

No my friend, you hold on to this and it will be your main leveling coat in standard. But feel free to Vaal the next one you pick up... whenever that happens! LOL Great find!
I will wear your ghost and you will die twice, against me and for me.
That is some cold blooded shit to say...
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Wrecker_of_Days wrote:
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InsiderTradingX wrote:
Hey, thanks for the guide. My build for ssf hc is very different, but i have still learned a tonne from yours.

my only question is - i thought molten shell doesn't actually absorb any dmg - doesn't is just track your damage and then hit others when it maxxes? the gem description suggests that it doesn't reduce the damage you take imo.
Hey InsiderTradingX,

Thanks for the compliment! Ya, I don't design my stuff for HC. I'm happy to have helped though! Absorb isn't the correct word. Sorry about that. The skill gives you additional armour. Once the initial stage of Molten Shell starts (when the shields come out) the skill starts tracking all your physical damage mitigation, including blocking. Then once the threshold is reached, then the skill explodes offensively.

So you're correct-ish. It tracks your physical damage taken and explodes once a certain number is reached. But it does give you Armour to help with the process. I'll make the corrections in the guide for 3.6. Thanks for pointing it out.


No problems. The "reduce damage" understanding of this skill is all over the forums and reddit. I thought it worked that way myself for months!
here with another question, what is considered good minion dmg and minion life modifiers in the defense tab under misc. what are we striving for or what is considered excellent. and what type of dps does this build run if you would guess or know.
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Diseasedmeat wrote:
here with another question, what is considered good minion dmg and minion life modifiers in the defense tab under misc. what are we striving for or what is considered excellent. and what type of dps does this build run if you would guess or know.
There is no number you are aiming for in regards to minion life. You're simply getting it all. You'll have all increases to minion life on the tree and the minion life support gem on your zombies.

In regards to DPS, are you going one-handed or two-handed?
https://www.ForeverExiled.com/: Forever Exiled, A Path of Exile Podcast
one handed, under my def tab my minion dmg modifier is like 500% i just dont know if thats good or need more.
Okay, so right now I'm at a point where I really don't know what to do. I'm in the beginning of act 6 now, just killed Kitava for the 1st time and it went great! The problem is: literally ALL of my character's elemental resistances are a desaster. And I mean DESASTER. Cold and fire resistance -10% and lightning resistance +9%. The thing is I hardly want to switch any item beside her chest armour and amulet because each of them has some really nice benefits for the build (mostly minion stuff).

Does anyone have an idea or a solution for me? Shall I ignore the elemental resistances and try going without them? Shall I take some points on the skill tree even though it's not specified within the build? Or shall I exchange my items even though they benefit the build? How would you handle it?
PrincessOfAsgard, you may consider using an Aurumvorax (up to +60% to all elemental resistances) until you find something better.
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PrincessOfAsgard wrote:
Okay, so right now I'm at a point where I really don't know what to do. I'm in the beginning of act 6 now, just killed Kitava for the 1st time and it went great! The problem is: literally ALL of my character's elemental resistances are a desaster. And I mean DESASTER. Cold and fire resistance -10% and lightning resistance +9%. The thing is I hardly want to switch any item beside her chest armour and amulet because each of them has some really nice benefits for the build (mostly minion stuff).

Does anyone have an idea or a solution for me? Shall I ignore the elemental resistances and try going without them? Shall I take some points on the skill tree even though it's not specified within the build? Or shall I exchange my items even though they benefit the build? How would you handle it?


Disclaimer: Wait for WoD to comment before making any big changes - plus they generally deliver the news with more empathy and consideration than I typically muster. My comments are based on how I view the build and other people will have different ideas. They could be better suited to your preferences.

What BlackArchon suggested (Aurumvorax) is a really decent short term fix - it would give you some time to reassess and formulate a series of changes.

So, from my standpoint, you have too many uniques (and thus, not enough rares). Hopefully that gets the Tough Love aspect out of the way. The tree provides a lot of minion offence and defence, and decent amounts of % increased Life. Your gear needs to provide just about all of your resists and the life points that power up the % increased Life from the tree - plus a chunk of Dexterity and early on, a chunk of Strength. The quality of your rares will determine just how many Uniques that you can "afford" while still covering off your Resist and Life needs. So at some point you will have to say farewell to some of your Uniques - sounds like perhaps sooner than later though. So I would suggest doing the de-clutter dance with your Uniques and figuring out which ones really strike your fancy. The build is really solid and can work with lots of Uniques - just not too many at the same time.

If it were my project ....

I would aim for a belt with life plus three elemental resists (or life plus two really good elemental resists). You may not have access to one right away, but that would be my target. I find that the belt can be a really strong source for character defensive stuff (once you have lots of good rares, if you want to go for something more snazzy in the way of belt, sure, but for now I suggest something basic and heavily defensive).

Are you using the purity of elements on your amulet? Even if you are, I would suggest getting a citrine or maybe jade amulet with Life and Resists (and even more Dex is good too). Getting pile of Dex on your amulet plus a Dex node from the tree if necessary, frees up the need to constantly look for Dex on your other gear.

As you mentioned, I find that your other Uniques all have something "interesting" about them - but you may not be able to use them all and have decent defences.

The regen on the Helm is nice .... but you are really giving up a lot for that privilege. A rare with (again) Life and some resists would probably get you more bang for the slot.

I like the boots - I tend to want something with more movement speed, but since you have them already they seem a real keeper.

The gloves sound cool, but I'm not sure if they are doing much for you at the moment. If Rampage is a big part of your life regen, then maybe they are doing something for you - but generally, you want any offence to apply to the minions, not to the Witch.

The other Uniques are all things that I have "hmmm'ed" about at some point - they all have their charms. If currency is tight, I'd probably stick with the weapon until something better falls into your lap (apart from using Aurumvorax if it is necessary in the shorter term).

So just to repeat my gearing strategy: the quality of your rares determines how many Uniques that you can afford to wear. Each time you deal with Kitava, the requirements for your rares goes up.

If you can keep the Zombies and the Witch alive, the Zombies will generally provide more than enough offence.





I now comment in Forums with my Xbox account:

https://www.pathofexile.com/account/xbox/view-profile/walkjohn55
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Diseasedmeat wrote:
one handed, under my def tab my minion dmg modifier is like 500% i just dont know if thats good or need more.
The Tool Tip ingame sucks for some skills/builds. Ours is one of them. But 500% is of course tons. Even without any improvements to minion damage via gear, your minions will do plenty enough damage to clear the Atlas and its bosses. We select every node on the tree that increases minion damage and attack speed.

But to answer your question, I can't believe I only put the 2 Handed DPS in the guide. Sorry. AND I've already changed the one-handed setup in Path of Building to be the 3.6 gem setup (pending 3.6 patch notes). That's the life of a guide writer...always thinking ahead. The 3.6 build will have each Skeleton do 51K per skeleton and the Zombie Slam will do 38K. So with 11 Skeletons and 10 Zombies, that's (11*51000)+(10*38000)=941'000 DPS...against the Shaper, without gear...and that's without Vaal Skeleton's skeletons. If I remember correctly, 3.5's one-handed version is around 35000 per zombie slam and 46000 per skeleton.
https://www.ForeverExiled.com/: Forever Exiled, A Path of Exile Podcast
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PrincessOfAsgard wrote:
Okay, so right now I'm at a point where I really don't know what to do. I'm in the beginning of act 6 now, just killed Kitava for the 1st time and it went great! The problem is: literally ALL of my character's elemental resistances are a desaster. And I mean DESASTER. Cold and fire resistance -10% and lightning resistance +9%. The thing is I hardly want to switch any item beside her chest armour and amulet because each of them has some really nice benefits for the build (mostly minion stuff).

Does anyone have an idea or a solution for me? Shall I ignore the elemental resistances and try going without them? Shall I take some points on the skill tree even though it's not specified within the build? Or shall I exchange my items even though they benefit the build? How would you handle it?
You have no resists, and you love your uniques. It's a hard choice. If you're having a great time and the rewards are worth the risks, keep on trucking.

If you start dying too much then consider stashing your uniques and save them for later. As gear that you can use starts dropping, replace your uniques. Once all your gear is replaced, see how you like the setup. Play with it for a while. Remember, this build doesn't need any uniques. So anything you add is just a bonus. Don't let it kill you. After you've spent some time with just Rares, slowly start mixing and matching. Keep in mind the more uniques you equip, the better your Rares need to be.

But if you're having fun there is nothing to change.

Good luck. It's hard to choose between so many cool uniques.
https://www.ForeverExiled.com/: Forever Exiled, A Path of Exile Podcast

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