Slow Mo Zombies! (No Uniques Needed|Relaxed Playstyle|Easy to Gear|Anyone Can Play|All Content)[3.5]

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2) The Decree of Winter on your gloves will initiate the negative effects of Elemental Equilibrium. So the gloves either need to be replaced or you need to replace the enchantment via lab.


Oh I had no idea, thanks for that! I just ran the lab, threw in my gloves, and continued on thinking whatever it was must be good. It'd be hard to replace the gloves so I'll just have to rerun the lab I guess and reroll them.

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Oh! I try and keep all my attribute requirements on one item. Amulets are the easiest to get lots of attributes on.


I've been thinking about getting rid of the amulet I have in order to get the stats, but I'm in love with the Sidhebreath! It's got all that minion goodness on it. I guess I might have to get rid of it though if that's what it takes.


As always, thanks for the responses and support!
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Stefacle wrote:
Thanks for a great guide triniparty.

I have played your Slow Mo builds twice before, last time was in Incursion league. But I usually get sidetracked into other builds at some point, and hence I have never made it further than low tier maps in SSF.

However, this time I really feel good about the build, and will try to see how far I can push the build in Betrayal SSF....One question, I got both Enlighten and Empower support gems, can these be used in the build?

Once again, thanks for a great build. I will keep you posted once I get further into high end maps. I am slow leveler though with limited play time, so it may take a while :)
:) Hey Stefacle!

Thanks for coming back! Ya, the build has improved a lot over the leagues. I hear experienced players complaining that the game used to be hard and GGG is making it too easy. Yet, my guide history is a good example that the game isn't getting easier...it just gets easier the more experienced you get. So now my guides have a lot more substance to their end game abilities. They didn't always clear the Atlas ;). This one can no problem so I hope you have fun!

Your gear looks great! I can't believe you got an uncorrupted 6 link with the proper base requirements and got a health roll over 100. That's nuts. Good job!

Enlighten isn't going to be too much help unless you are doing lots of casting on your own. The base guide doesn't run into mana issues casting Skeletons in combat so unless you're trying to Blasphemy Enfeeble and TC...but that'll change all your links.

I think the only link that Empower will be beneficial with (surprisingly not on the zombie) would be if you added it to a four link Skeletons that has some good Elder Mods on it too.

Both of those gems have very powerful places in the game...but for minions they need specific circumstances. You have some crazy good SSF luck!

And thanks for the kind words :)
https://www.ForeverExiled.com/: Forever Exiled, A Path of Exile Podcast
Last edited by Wrecker_of_Days#7691 on Jan 14, 2019, 11:31:17 PM
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Viscar wrote:
So as I've been playing around in Path of Building with this build, one thing I noticed was very odd. That is the recommended support gems to boost DPS for Zombie Slam attack. With 2 Violent Dead gems, I don't think my Zombies ever use the default attack anymore. They just spam slam anytime they attack. So I looked at maximizing the slam damage. The first and highest dps gem recommended by PoB is Cast While Channel Support. I have no idea how that works for the slam attack. The dps increased listed is very sizable too from PoB.

Can anyone else confirm what I am seeing in PoB? Is it a bug or should we all be slotting that support gem instead?

I'm getting close to my final build setup...

I did Elder last night and all the guardians for him on red maps. Was fun. Stomped them all...
Sweet Post! Thanks for the update!

Ya, there's something weird in PoB that always puts Cast while Channelling up high...even though you don't have a channelling skill allocated. You can ignore it unless you plan on channelling. One thing that's really fun to do is attach SRS and Skeletons to a channelling skill and Cast while Channelling.

You are observant! Zombie Slam is almost always the only attack a zombie does with 2 Violent Dead Jewels. The DPS numbers that I have in the guide are actually for the Slam (I ignore the standard attacks they do). I could have sworn that was in the guide, but I must have cut it in my attempt to make the guide a little shorter. It'll be added back in for 3.6. Thanks for pointing it out.

I'm glad you're having a good time and starting to fly through end-game! Let us know how things go! Great post :).
https://www.ForeverExiled.com/: Forever Exiled, A Path of Exile Podcast
"
triniparty wrote:
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Viscar wrote:
So as I've been playing around in Path of Building with this build, one thing I noticed was very odd. That is the recommended support gems to boost DPS for Zombie Slam attack. With 2 Violent Dead gems, I don't think my Zombies ever use the default attack anymore. They just spam slam anytime they attack. So I looked at maximizing the slam damage. The first and highest dps gem recommended by PoB is Cast While Channel Support. I have no idea how that works for the slam attack. The dps increased listed is very sizable too from PoB.

Can anyone else confirm what I am seeing in PoB? Is it a bug or should we all be slotting that support gem instead?

I'm getting close to my final build setup...

I did Elder last night and all the guardians for him on red maps. Was fun. Stomped them all...
Sweet Post! Thanks for the update!

Ya, there's something weird in PoB that always puts Cast while Channelling up high...even though you don't have a channelling skill allocated. You can ignore it unless you plan on channelling. One thing that's really fun to do is attach SRS and Skeletons to a channelling skill and Cast while Channelling.

You are observant! Zombie Slam is almost always the only attack a zombie does with 2 Violent Dead Jewels. The DPS numbers that I have in the guide are actually for the Slam (I ignore the standard attacks they do). I could have sworn that was in the guide, but I must have cut it in my attempt to make the guide a little shorter. It'll be added back in for 3.6. Thanks for pointing it out.

I'm glad you're having a good time and starting to fly through end-game! Let us know how things go! Great post :).



Well Cast While Channeling is only recommended for Zombie slam. Nothing else. When the Slam is selected, when looking at the list of highest dps support gems from PoB then the Cast While Channeling is highest. Not sure what that is about. Been meaning to check it out, but always forget to do so when I actually get into the game.
Greetings. New player to poe and im following your guide.

Im lv28 and just started act 3.

So pardon the noob questions. Im looking at your gem placements. Are linked sockets just random drops or can you make sockets link via crafting? If so what item do you use to link a socket?

Also for 2 handed build you state do not use a wand. Is there a reason for this and what alternative to a wand would ypu suggest?

Thank you in advance
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Barak_Darkstar wrote:
Greetings. New player to poe and im following your guide.

Im lv28 and just started act 3.

So pardon the noob questions. Im looking at your gem placements. Are linked sockets just random drops or can you make sockets link via crafting? If so what item do you use to link a socket?

Also for 2 handed build you state do not use a wand. Is there a reason for this and what alternative to a wand would ypu suggest?

Thank you in advance


Not one of us started experienced. Questions are good.

To produce sockets you use a "jeweller's orb", how many sockets you get is random.
To produce links between sockets use a "fusion orb", the links you get are random too.
To change the color of sockets you use "chromatic orb", colors you get from it are random too.

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@ triniparty: Can you maybe suggest some uniques? Maybe we get lucky but aren't sure if it is actually good or not, despite the fact it may have minion stuff on it. For the mapping part I mean and all the stuff that comes after that.

Also, thanks for your builds. I feel with you, I have similar mental conditions. But your RF build isn't exactly mine, I'll try this one. Keep such guides coming! :)
My Hideout -> https://hideoutshowcase.com/hideout/show/2881 (PoE1)
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LibraExAnima wrote:
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Barak_Darkstar wrote:
Greetings. New player to poe and im following your guide.

Im lv28 and just started act 3.

So pardon the noob questions. Im looking at your gem placements. Are linked sockets just random drops or can you make sockets link via crafting? If so what item do you use to link a socket?

Also for 2 handed build you state do not use a wand. Is there a reason for this and what alternative to a wand would ypu suggest?

Thank you in advance


Not one of us started experienced. Questions are good.

To produce sockets you use a "jeweller's orb", how many sockets you get is random.
To produce links between sockets use a "fusion orb", the links you get are random too.
To change the color of sockets you use "chromatic orb", colors you get from it are random too.

-----

@ triniparty: Can you maybe suggest some uniques? Maybe we get lucky but aren't sure if it is actually good or not, despite the fact it may have minion stuff on it. For the mapping part I mean and all the stuff that comes after that.

Also, thanks for your builds. I feel with you, I have similar mental conditions. But your RF build isn't exactly mine, I'll try this one. Keep such guides coming! :)
Hey Barak_Darkstar,

I remember you :). LibraExAnima is correct of course. But I'll expand on it. Jeweller and chromatic orbs are pretty easy to get while Fusings are not. With Jewellers and Fusings, the more sockets/links you want, the harder it is to get. You can choose to either use the orb on the item naturally, or use a crafting bench to guarantee a certain result (you have to unlock crafting recipes). (Once you meet Helena, you can get a hideout which is where you can get your crafting bench.)

Chromatics are more likely to roll the colours of the requirements of your gear. So, if you have a Helmet that (without any gems socketed in it) requires 36 Dex., the item will have a really good chance of rolling green sockets. If an item requires both Str., and Int., then the item will have good chances to roll Red and Blue sockets.

So Str. = Red, Dex. = Green, and Int. = Blue.

I use this link to help me save on Chromatics with my crafting bench https://siveran.github.io/calc.html.

Just so we're clear with terms cause I don't want to give you the wrong information, Wands are actually one handed. The only reason we don't use them is because of the movement skill we chose. Charged Dash is a Melee Skill that requires Melee weapons. Only Wands and Bows are considered not to be Melee weapons.

There's lots of hidden "rules" in PoE. Like LibraExAnima said, all questions are good :).


Hey LibraExAnima,

There are TONS of uniques that can be used to help this build. Too many to list. I likely won't be including any lists in my builds (but maybe I will) cause I like to teach about crafting and rares and such...but here is a list of uniques that I like.

-Sidhebreath Amulet
-Singularity (more slowing)
-Bones of Ullr or Alberon's Warpath
-The Baron
-Severed in Sleep/United in Dream
-Mon'tregul's Grasp
-The Scourge
-Queen's Decree/Queen's Escape
-Femurs of the Saints
-Dying Breath
-Geofri's Legacy

I only ever care to have a Tabula Rasa and Wanderlust boots to level.

You're welcome for the builds! I'm glad you found something that suits your style and limitations. I actually feel the same with the RF build. It'll be a little simplified for 3.6. It'll play much closer to the Zombie build here next expansion. The reason I haven't posted a video of it is cause it's too much for me as it's written. I have had to change it to play it long term and progress. I'll be passing those changes on in that guide as I find something solid. So if you like the idea, but it's just a little too much, read through the 3.6 version when it's out to see if it's more to your liking.

And thank you both for the encouragement! You're both very kind to take the time to write.
https://www.ForeverExiled.com/: Forever Exiled, A Path of Exile Podcast
Last edited by Wrecker_of_Days#7691 on Jan 15, 2019, 11:35:58 PM
Hi Triniparty,

Can you talk for a minute about how you handle incursions? It seems like I need a movement skill faster than Charged Dash to kill mobs fast enough but using flame dash gets me too far ahead of my illiterate horde especially when they get occupied with multiple packs.
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triniparty wrote:
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LibraExAnima wrote:



Hey LibraExAnima,

There are TONS of uniques that can be used to help this build. Too many to list. I likely won't be including any lists in my builds (but maybe I will) cause I like to teach about crafting and rares and such...but here is a list of uniques that I like.

-Sidhebreath Amulet
-Singularity (more slowing)
-Bones of Ullr or Alberon's Warpath
-The Baron
-Severed in Sleep/United in Dream
-Mon'tregul's Grasp
-The Scourge
-Queen's Decree/Queen's Escape
-Femurs of the Saints
-Dying Breath
-Geofri's Legacy

I only ever care to have a Tabula Rasa and Wanderlust boots to level.



Hi^^ Thanks for your fast reply. I actually got a Baron (also Severed in Sleep, Sidhebreath and Bones of Ullr) - in combination with Mon'tregul's Grasp - is it possible for this build to actually play strength based? The bonuses seem very good and both the Grasp and certain unique Strength-Conversion Jewels are dirt cheap (Grasp 1 Chaos, the jewels too I think) so it would boost the zombies tremendously. Don't get me wrong, I am not experienced or anything like that despite having played in the Taliman-League before I started again 2 weeks ago, but if I can afford it or have it, I don't wanna let it rot in my stash :D

Also if it is able to compliment the build around strength we ourselves might get even tankier, which I would like. I don't know what changes to the skill tree are needed tho, I was always the worst with creating or altering builds ^^* Seems to be kind of difficult to reach the strength threshold needed.

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saintonan wrote:
Hi Triniparty,

Can you talk for a minute about how you handle incursions? It seems like I need a movement skill faster than Charged Dash to kill mobs fast enough but using flame dash gets me too far ahead of my illiterate horde especially when they get occupied with multiple packs.


I'd try out Lightning Warp + Faster Casting + Less Duration (Blue, Blue, Red) and then summon your zombies through Convocation.
My Hideout -> https://hideoutshowcase.com/hideout/show/2881 (PoE1)
Last edited by LibraExAnima#1943 on Jan 16, 2019, 7:51:36 AM
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saintonan wrote:
Hi Triniparty,

Can you talk for a minute about how you handle incursions? It seems like I need a movement skill faster than Charged Dash to kill mobs fast enough but using flame dash gets me too far ahead of my illiterate horde especially when they get occupied with multiple packs.


Incursions are quite fun when you have high burst aoe damage. I feel that offering gems are tailor made for incursions and delving. Flesh and spirit offerings are both quite good if you have a spare gem slot to put one in. Even vaal skeleton should be ready to use again when you're half way through an incursion.

Also flasks are important since they recharge so fast when there's large amounts of mobs to kill. I have Rotgut (unique quicksilver flask) and unique sulphur flaks (40% damage) up almost all the time in incursions. When you enter the incursion, if you're surrounded by mobs then take care of them first, if not then use quicksilver flask straight away, rush to the next bunch of several groups of mobs, then use convocation to instantly place your zombies next to you. Try to have a life flask with insta heal mod. Dying in an incursion can ruin the whole temple. Running around shouldn't be an issue at all with quicksilver flask.

Also accept the fact that incursions are highly RNG in nature so if you're doing close to your level, you may not 100% full clear every time. Ok hope this helps :)
Last edited by z3mcneil#3966 on Jan 16, 2019, 9:11:10 AM

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