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saintonan wrote:
Hi Triniparty,
Can you talk for a minute about how you handle incursions? It seems like I need a movement skill faster than Charged Dash to kill mobs fast enough but using flame dash gets me too far ahead of my illiterate horde especially when they get occupied with multiple packs.
Hey saintonan,
I think Incursions are dumb. I didn't like the league and I don't like them now. I think anything timed only encourages certain builds and styles. That being said, it's in the game and a big part of unlocking certain crafting options. Lame.
Incursions with this build will be best cleared by Zombies. Their zombie slam can clear mobs faster than skeletons when every second matters. Remember that CD tells the Zombies where to go before you even need to move. But I find I have more success in Incursions ignoring my Skeletons completely...until the mini-boss I want to kill.
The hard thing about Zombies is that they have to catch up to you (your FlameDash). They won't match your speed. But, I do find if you use a Quicksilver Flask and run into mobs, the enemies die quick. Same with if you use the flask and then CD, you'll blast right in there. This build isn't the greatest at flying through incursions without thinking. You need to use your Quicksilver flasks well.
Your gem links are a little different than mine, but not the CD or Zombies. So I don't think there would be a difference in build abilities.
So when I go into an incursion, I quicksilver or Quartz flask, then run to a mob, then quickly tap CD just incase the zombies aren't hitting anything. I always go in the direction of the boss I want to kill but I try not to start that battle until I've killed a couple mobs. But I try and "hug" a wall so I backtrack as little as possible. I typically stay along the right should of my character and can clear most incursions. Some layouts aren't kind to average speed builds like ours.
I don't like Incursions though. It's too much thinking too fast for me. I don't have the ability to react that quickly with the correct button presses.
Does that help at all? If not, or if you want more, let me know.
https://www.ForeverExiled.com/: Forever Exiled, A Path of Exile Podcast Last edited by Wrecker_of_Days#7691 on Jan 17, 2019, 12:18:17 AM
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LibraExAnima wrote:
Hi^^ Thanks for your fast reply. I actually got a Baron (also Severed in Sleep, Sidhebreath and Bones of Ullr) - in combination with Mon'tregul's Grasp - is it possible for this build to actually play strength based? The bonuses seem very good and both the Grasp and certain unique Strength-Conversion Jewels are dirt cheap (Grasp 1 Chaos, the jewels too I think) so it would boost the zombies tremendously. Don't get me wrong, I am not experienced or anything like that despite having played in the Taliman-League before I started again 2 weeks ago, but if I can afford it or have it, I don't wanna let it rot in my stash :D
Also if it is able to compliment the build around strength we ourselves might get even tankier, which I would like. I don't know what changes to the skill tree are needed tho, I was always the worst with creating or altering builds ^^* Seems to be kind of difficult to reach the strength threshold needed.
The Baron is really cool. And very efficient. But as you mentioned, reaching the 1000 strength is the catch...the catch that requires 100% of the build's dedication. You would have to dedicate many of your items and jewels to uniques that increase strength, or have lots of it...while also having a totally different tree.
Builds that commit to The Baron are well rewarded, but the Leech component cannot be casually achieved, sorry :(. Good question though!
https://www.ForeverExiled.com/: Forever Exiled, A Path of Exile Podcast
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z3mcneil wrote:
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saintonan wrote:
Hi Triniparty,
Can you talk for a minute about how you handle incursions? It seems like I need a movement skill faster than Charged Dash to kill mobs fast enough but using flame dash gets me too far ahead of my illiterate horde especially when they get occupied with multiple packs.
Incursions are quite fun when you have high burst aoe damage. I feel that offering gems are tailor made for incursions and delving. Flesh and spirit offerings are both quite good if you have a spare gem slot to put one in. Even vaal skeleton should be ready to use again when you're half way through an incursion.
Also flasks are important since they recharge so fast when there's large amounts of mobs to kill. I have Rotgut (unique quicksilver flask) and unique sulphur flaks (40% damage) up almost all the time in incursions. When you enter the incursion, if you're surrounded by mobs then take care of them first, if not then use quicksilver flask straight away, rush to the next bunch of several groups of mobs, then use convocation to instantly place your zombies next to you. Try to have a life flask with insta heal mod. Dying in an incursion can ruin the whole temple. Running around shouldn't be an issue at all with quicksilver flask.
Also accept the fact that incursions are highly RNG in nature so if you're doing close to your level, you may not 100% full clear every time. Ok hope this helps :)
I like this response way better than mine :). Thanks z3mcneil! I also forgot to add that Incursions intentionally don't have load screens so all your buffs, Vaal Skills, and such stay up and running from the normal map right into the beginning of the incursion.
https://www.ForeverExiled.com/: Forever Exiled, A Path of Exile Podcast
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triniparty wrote:
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LibraExAnima wrote:
Hi^^ Thanks for your fast reply. I actually got a Baron (also Severed in Sleep, Sidhebreath and Bones of Ullr) - in combination with Mon'tregul's Grasp - is it possible for this build to actually play strength based? The bonuses seem very good and both the Grasp and certain unique Strength-Conversion Jewels are dirt cheap (Grasp 1 Chaos, the jewels too I think) so it would boost the zombies tremendously. Don't get me wrong, I am not experienced or anything like that despite having played in the Taliman-League before I started again 2 weeks ago, but if I can afford it or have it, I don't wanna let it rot in my stash :D
Also if it is able to compliment the build around strength we ourselves might get even tankier, which I would like. I don't know what changes to the skill tree are needed tho, I was always the worst with creating or altering builds ^^* Seems to be kind of difficult to reach the strength threshold needed.
The Baron is really cool. And very efficient. But as you mentioned, reaching the 1000 strength is the catch...the catch that requires 100% of the build's dedication. You would have to dedicate many of your items and jewels to uniques that increase strength, or have lots of it...while also having a totally different tree.
Builds that commit to The Baron are well rewarded, but the Leech component cannot be casually achieved, sorry :(. Good question though!
Thanks for your clarification.
Another question, it may have or may have not been asked by now but: How's the sustain of the zombies later? Do they die a lot? Let me explain why I ask this.
As I mentioned, I also have a Bloodmagic Arc Totem Scion and at my current level (88) they begin to die very frequently which results in my death too because I need to stay still to recast them. I don't exactly know if the aura-part of your build kind of prevents such cases but I think this can be a problem with minion builds. Of course those are two totally different cases, but it cannot hurt to make sure ^^
edit: To stay still also is extremely dangerous or even deadly on Izaro encounters or similar hard hitting bosses like Atziri.
My Hideout -> https://hideoutshowcase.com/hideout/show/2881 (PoE1) Last edited by LibraExAnima#1943 on Jan 17, 2019, 6:24:13 AM
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Posted byLibraExAnima#1943on Jan 17, 2019, 6:04:16 AM
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triniparty wrote:
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saintonan wrote:
Hi Triniparty,
Does that help at all? If not, or if you want more, let me know.
It does help. Also thanks to z3mcneil and LibraExAnima for very helpful advice. I'm still not 100% clear on what the mechanics of incursions are (I gather the idea is to unlock passageways so that you don't get stuck when you go to the temple itself, but beyond that...).
It seems a pattern is for mobs to be clustered in the 4 corners of the room, so for now I just make sure that Vaal Skeletons are up when I enter the incursion, then I run to the first major pack, hit Vaal Skeletons, then zip to an adjacent corner. My zombies usually follow but the skeletons don't. The skeletons wipe out everything in the first corner while the zombies are killing where I am. Once the skeletons disenegage, they warp to me usually while I'm running to a third corner. The only time this gets messed up is when I have to backtrack to put a stone of passage into a wall that's already been cleared.
On a side note, I was browsing a bunch of zombiemancer builds and saw that quite a few were using multistrike support, since that allows them to multistrike the zombie slam. I replaced Melee Physical Damage Support with Multistrike, and that's made a noticeable difference in clear speed and especially on bosses.
Three more levels then I get to start messing around with a Mon'tregul's Grasp.
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Posted bysaintonan#3529on Jan 17, 2019, 9:23:44 AM
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As far as I noticed Incursions can be more complicated than necessary but the main goal is to connect a path from the bottom to the top boss room and altering the rooms through defeating the minibosses to your liking (more or less).
My Hideout -> https://hideoutshowcase.com/hideout/show/2881 (PoE1)
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Posted byLibraExAnima#1943on Jan 17, 2019, 12:28:53 PM
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LibraExAnima wrote:
Another question, it may have or may have not been asked by now but: How's the sustain of the zombies later? Do they die a lot? Let me explain why I ask this.
My zombies only started to die on T15 18% phys reflect.
I can usually raise one run, raise one run enough to stay out of trouble.
If it gets too hairy, I drop vaal skeletons and raise up more zombies.
Everything is dead by then and I am safe again.
Even still I think I only had 6 zombies die in one encounter.
Noticed myself at 2 zombies once. normal chisel/alch/vaal and they really do not die, not even to bosses.
Another crappy map boost is extra fire/cold/lightning x 2.
They will die on 300% damage increase to monsters, but usually only die 1 or 2 at a time.
No mana/life regen sux but I will still run it.
Elemental reflect has no effect on this build that I have seen.
And of course every map is magically temporal chains cuz slow maps are fun :(
But you know why I run them? Minions care not for temporal chains and fly through just as fast!
I will wear your ghost and you will die twice, against me and for me.
That is some cold blooded shit to say... Last edited by GrunkleBob#2230 on Jan 17, 2019, 1:22:56 PM
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Posted byGrunkleBob#2230on Jan 17, 2019, 1:09:54 PM
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saintonan wrote:
I'm still not 100% clear on what the mechanics of incursions are (I gather the idea is to unlock passageways so that you don't get stuck when you go to the temple itself, but beyond that...).
It appears to me that you want to make as many GOOD level 3 rooms in the temple as you can. And select the better of the 2 bosses before entering, have a good idea of the best door to link and immediately throw vaal skeletons at a group if your entrance timer says 8 seconds or less then run the OTHER way, don't worry the skeletons will clean up and earn you some more time.
Try to link every room ( I missed the entire top 5 rooms of the temple last time)
Try to get an explosives room in case you miss a door you can just blow it up.
I will wear your ghost and you will die twice, against me and for me.
That is some cold blooded shit to say...
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Posted byGrunkleBob#2230on Jan 17, 2019, 1:20:25 PM
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saintonan wrote:
Hi Triniparty,
Can you talk for a minute about how you handle incursions? It seems like I need a movement skill faster than Charged Dash to kill mobs fast enough but using flame dash gets me too far ahead of my illiterate horde especially when they get occupied with multiple packs.
I have no problem with incursions with the slightly modified version of this build I am using. I use shield charge + convocation and usually kill 80-100% of the npcs during an "incursion" to setup the temple. Afterwards the temples are easy. I try to setup temples one red maps with lots of mods for the most rewards I can get. Not always easy to do, but it is what I am for once I've completed all 11 incursions to build the temple.
If you are curious just look at the SlowMoWitch character in my profile. I've been leveling a couple of other characters as I've gotten a few friends to start playing recently so I am with them at the moment. My SlowMoWtich is level 92 currently and has done most of the content now at this point pretty easily.
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Posted byViscar#3519on Jan 17, 2019, 6:31:34 PM
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LibraExAnima wrote:
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triniparty wrote:
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LibraExAnima wrote:
Hi^^ Thanks for your fast reply. I actually got a Baron (also Severed in Sleep, Sidhebreath and Bones of Ullr) - in combination with Mon'tregul's Grasp - is it possible for this build to actually play strength based? The bonuses seem very good and both the Grasp and certain unique Strength-Conversion Jewels are dirt cheap (Grasp 1 Chaos, the jewels too I think) so it would boost the zombies tremendously. Don't get me wrong, I am not experienced or anything like that despite having played in the Taliman-League before I started again 2 weeks ago, but if I can afford it or have it, I don't wanna let it rot in my stash :D
Also if it is able to compliment the build around strength we ourselves might get even tankier, which I would like. I don't know what changes to the skill tree are needed tho, I was always the worst with creating or altering builds ^^* Seems to be kind of difficult to reach the strength threshold needed.
The Baron is really cool. And very efficient. But as you mentioned, reaching the 1000 strength is the catch...the catch that requires 100% of the build's dedication. You would have to dedicate many of your items and jewels to uniques that increase strength, or have lots of it...while also having a totally different tree.
Builds that commit to The Baron are well rewarded, but the Leech component cannot be casually achieved, sorry :(. Good question though!
Thanks for your clarification.
Another question, it may have or may have not been asked by now but: How's the sustain of the zombies later? Do they die a lot? Let me explain why I ask this.
As I mentioned, I also have a Bloodmagic Arc Totem Scion and at my current level (88) they begin to die very frequently which results in my death too because I need to stay still to recast them. I don't exactly know if the aura-part of your build kind of prevents such cases but I think this can be a problem with minion builds. Of course those are two totally different cases, but it cannot hurt to make sure ^^
edit: To stay still also is extremely dangerous or even deadly on Izaro encounters or similar hard hitting bosses like Atziri.
Unlike the normal build, I pulled out most of the minion life nodes to use elsewhere. Most of what I changed on the build. That being said, my zombies rarely die. Physical Reflect mods kills them fast so that is the one mod I avoid. I can do the map, but it is slow going with skels only for it. I basically afk/slepted through eternal lab last time I ran it with the build. Very easy. I wish I could tell you how good it does on the t16 guardians and elder but I haven't been lucky with the maps. I did do the elder bosses with absolute ease though.
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Posted byViscar#3519on Jan 17, 2019, 6:37:22 PM
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